My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Hog Rider
Giant Snowball
Skeletons Minions Hog Rider
Zap
Skeletons Minions Firecracker
Barbarian Barrel
Skeletons Firecracker Elite Barbarians
The Log
Skeletons Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Elite Barbarians Hog Rider
Fireball
Minions Firecracker Elite Barbarians Hog Rider
Poison
Minions Firecracker
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage Minions Firecracker Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Rage Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Rage Firecracker Elite Barbarians
Firecracker
Hog Rider Minions Elite Barbarians Mirror
Elite Barbarians
Rage Minions Firecracker Fireball Hog Rider
Fireball
Hog Rider Mirror Elite Barbarians
Hog Rider
Minions Firecracker Fireball Rage Elite Barbarians Mirror
Mirror
Fireball Firecracker Hog Rider
Rage
Minions Elite Barbarians Hog Rider

Defense Synergies 1 5

Skeletons
Minions Firecracker Elite Barbarians
Minions
Skeletons Firecracker
Firecracker
Skeletons Minions Mirror
Elite Barbarians
Skeletons
Fireball
Mirror
Hog Rider
Mirror
Fireball Firecracker
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball
Elite Barbarians Skeletons Minions Firecracker
Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Minions Firecracker
Firecracker Elite Barbarians Fireball
Fireball Skeletons Minions Firecracker
Minions Firecracker Fireball
Fireball
Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Firecracker
Minions Skeletons Firecracker Fireball
Minions Firecracker Fireball
Skeletons Minions Elite Barbarians Fireball
Fireball Minions Firecracker
Elite Barbarians
Elite Barbarians Fireball
Skeletons Minions Firecracker Elite Barbarians Fireball
Fireball Minions Firecracker Elite Barbarians
Minions Firecracker Fireball
Elite Barbarians
Minions Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians
Skeletons Minions Elite Barbarians
Elite Barbarians Fireball
Skeletons Elite Barbarians
Firecracker Fireball Skeletons Minions
Skeletons Minions Elite Barbarians Fireball
Elite Barbarians
Skeletons Minions Firecracker Elite Barbarians Fireball
Skeletons
Minions Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Skeletons Fireball
Firecracker Fireball
Elite Barbarians Skeletons Minions Firecracker Fireball
Minions Firecracker Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Minions
Firecracker
Fireball Firecracker
Fireball Firecracker
Minions Elite Barbarians Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Elite Barbarians Fireball
Minions Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Minions
Firecracker Fireball
Firecracker Fireball
Minions Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Elite Barbarians Firecracker Fireball
Minions Firecracker Fireball
Elite Barbarians Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Minions Fireball
Fireball Firecracker
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Minions Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball

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