My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Tesla
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tesla Fireball Hog Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider P.E.K.K.A Mega Knight
Tesla
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Firecracker Fireball The Log Mega Knight
P.E.K.K.A
Firecracker The Log
The Log
Hog Rider Fireball P.E.K.K.A Mega Knight
Mega Knight
Firecracker Fireball Hog Rider The Log

Defense Synergies 5 9

Skeletons
Tesla Firecracker P.E.K.K.A The Log
Firecracker
The Log Skeletons Tesla P.E.K.K.A Mega Knight
Tesla
Skeletons The Log Firecracker Fireball
Fireball
The Log Tesla Mega Knight
Hog Rider
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker Tesla Fireball P.E.K.K.A Skeletons Mega Knight
Mega Knight
Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
P.E.K.K.A Skeletons Firecracker Tesla The Log Mega Knight
Tesla P.E.K.K.A Mega Knight Skeletons
Tesla P.E.K.K.A Skeletons Firecracker Mega Knight
Firecracker Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Skeletons Firecracker Tesla Mega Knight
Tesla Firecracker Fireball
Tesla Fireball P.E.K.K.A The Log Mega Knight
Tesla P.E.K.K.A Skeletons
Skeletons Firecracker Tesla Mega Knight
Skeletons Firecracker Tesla Fireball The Log Mega Knight
Tesla Firecracker Fireball
Tesla P.E.K.K.A Mega Knight Skeletons Fireball The Log
Fireball Mega Knight Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla Mega Knight
Tesla Fireball P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Skeletons Firecracker Fireball P.E.K.K.A
Tesla Fireball Mega Knight Firecracker The Log
The Log Firecracker Tesla Fireball Mega Knight
P.E.K.K.A Tesla
Mega Knight Firecracker Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Fireball P.E.K.K.A
Fireball Firecracker Tesla The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons The Log
P.E.K.K.A Mega Knight Tesla Fireball The Log
P.E.K.K.A Skeletons Tesla Mega Knight
Firecracker Fireball Skeletons Tesla
P.E.K.K.A Skeletons Tesla Fireball
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Skeletons Firecracker Fireball The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Fireball The Log
P.E.K.K.A Mega Knight Skeletons Tesla Fireball
Firecracker Tesla Fireball Mega Knight
Tesla Skeletons Firecracker Fireball P.E.K.K.A The Log
Mega Knight Firecracker Tesla Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log
Fireball The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight

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