My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Elixir Golem Electro Giant Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elixir Golem Mighty Miner
Giant Snowball
Skeletons Archers Mighty Miner
Zap
Skeletons Archers Firecracker Mighty Miner
Barbarian Barrel
Skeletons Archers Firecracker Elixir Golem
The Log
Skeletons Archers Firecracker Elixir Golem
Earthquake
Skeletons Archers Firecracker Elixir Golem
Arrows
Skeletons Archers Firecracker
Royal Delivery
Skeletons Archers Firecracker Elixir Golem Mother Witch
Fireball
Archers Firecracker Elixir Golem Mother Witch Mighty Miner
Poison
Archers Firecracker Elixir Golem Mother Witch
Lightning
Mother Witch Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Electro Giant Mother Witch Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Firecracker Elixir Golem Mother Witch Mighty Miner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Elixir Golem
Arrows
Archers Elixir Golem Mother Witch Mighty Miner
Firecracker
Elixir Golem
Elixir Golem
Firecracker Archers Arrows Mother Witch
Electro Giant
Mother Witch
Mother Witch
Arrows Elixir Golem Electro Giant
Mighty Miner
Arrows

Defense Synergies 0 4

Skeletons
Archers Firecracker
Archers
Skeletons Firecracker
Arrows
Mother Witch
Firecracker
Skeletons Archers
Elixir Golem
Electro Giant
Mother Witch
Arrows
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Firecracker
Skeletons Archers
Skeletons Firecracker
Arrows Firecracker
Arrows Skeletons Archers Firecracker Mother Witch
Archers Arrows Firecracker
Arrows Electro Giant
Mighty Miner Skeletons
Skeletons Archers Firecracker
Archers Mother Witch Skeletons Arrows Firecracker Electro Giant
Arrows Archers Firecracker
Skeletons
Arrows Firecracker
Electro Giant
Skeletons Arrows Firecracker
Arrows Archers Firecracker
Arrows Archers Firecracker Mother Witch
Archers Arrows Firecracker Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Electro Giant
Archers Arrows Firecracker
Skeletons
Skeletons Mighty Miner
Arrows Firecracker Electro Giant Mother Witch Skeletons Archers
Skeletons Archers
Mighty Miner
Skeletons Firecracker
Skeletons
Arrows Electro Giant
Skeletons
Archers Firecracker Electro Giant
Electro Giant Skeletons Archers Firecracker Mighty Miner
Arrows Archers Firecracker Electro Giant Mother Witch Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Mother Witch
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Archers Arrows Firecracker
Arrows Firecracker Electro Giant Mother Witch
Arrows
Arrows
Arrows Firecracker Electro Giant Mother Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Archers Arrows Firecracker Electro Giant Mother Witch
Firecracker Electro Giant
Arrows
Arrows Firecracker
Mighty Miner
Arrows Firecracker
Archers
Archers Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant

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