My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Battle Ram Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Wall Breakers
Giant Snowball
Fire Spirit Archers Battle Ram Wall Breakers
Zap
Fire Spirit Archers Firecracker Battle Ram Wall Breakers
Barbarian Barrel
Fire Spirit Ice Spirit Archers Firecracker Battle Ram Wall Breakers
The Log
Fire Spirit Ice Spirit Archers Firecracker Battle Ram Wall Breakers
Earthquake
Archers Firecracker
Arrows
Fire Spirit Ice Spirit Archers Firecracker Wall Breakers
Royal Delivery
Fire Spirit Ice Spirit Archers Firecracker Battle Ram Wall Breakers
Fireball
Archers Firecracker Battle Ram Wall Breakers
Poison
Archers Firecracker
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Giant Snowball Wall Breakers Archers Firecracker Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Giant Snowball Wall Breakers

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Battle Ram Wall Breakers
Ice Spirit
Battle Ram Giant Snowball Archers Firecracker Wall Breakers Mega Knight
Giant Snowball
Battle Ram Fire Spirit Ice Spirit Archers Firecracker Wall Breakers Mega Knight
Archers
Ice Spirit Giant Snowball Battle Ram Wall Breakers Mega Knight
Firecracker
Ice Spirit Giant Snowball Battle Ram Wall Breakers Mega Knight
Battle Ram
Ice Spirit Giant Snowball Fire Spirit Archers Firecracker Wall Breakers
Wall Breakers
Fire Spirit Ice Spirit Giant Snowball Archers Firecracker Battle Ram Mega Knight
Mega Knight
Ice Spirit Giant Snowball Archers Firecracker Wall Breakers

Defense Synergies 1 12

Fire Spirit
Ice Spirit Giant Snowball Firecracker
Ice Spirit
Fire Spirit Giant Snowball Archers Firecracker Mega Knight
Giant Snowball
Mega Knight Fire Spirit Ice Spirit Archers Firecracker
Archers
Ice Spirit Giant Snowball Firecracker Mega Knight
Firecracker
Fire Spirit Ice Spirit Giant Snowball Archers Mega Knight
Battle Ram
Wall Breakers
Mega Knight
Giant Snowball Ice Spirit Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Ice Spirit Firecracker Mega Knight
Mega Knight Fire Spirit Giant Snowball Archers
Firecracker Mega Knight
Firecracker Mega Knight
Fire Spirit Giant Snowball Archers Firecracker Mega Knight
Giant Snowball Fire Spirit Ice Spirit Archers Firecracker
Mega Knight
Fire Spirit Ice Spirit Giant Snowball Archers Firecracker Mega Knight
Archers Giant Snowball Firecracker Mega Knight
Giant Snowball Archers Firecracker
Mega Knight Fire Spirit Ice Spirit Giant Snowball
Fire Spirit Mega Knight Ice Spirit Giant Snowball Firecracker
Mega Knight
Ice Spirit Giant Snowball Mega Knight
Mega Knight Firecracker
Fire Spirit Ice Spirit Mega Knight Giant Snowball Archers Firecracker
Giant Snowball Fire Spirit Ice Spirit Archers Firecracker Mega Knight
Mega Knight Fire Spirit Giant Snowball Archers Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Archers
Giant Snowball Archers Firecracker Mega Knight
Mega Knight Ice Spirit
Mega Knight
Mega Knight
Fire Spirit Firecracker Ice Spirit Giant Snowball Archers
Archers
Mega Knight
Mega Knight Ice Spirit Giant Snowball Firecracker
Mega Knight
Mega Knight Giant Snowball
Mega Knight
Archers Firecracker Mega Knight
Ice Spirit Archers Firecracker
Mega Knight Giant Snowball Archers Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball
Firecracker
Fire Spirit Giant Snowball Firecracker Mega Knight
Firecracker Fire Spirit Ice Spirit Giant Snowball
Fire Spirit Archers Firecracker
Fire Spirit Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Fire Spirit Giant Snowball
Firecracker
Fire Spirit Giant Snowball Archers Firecracker
Fire Spirit Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker Mega Knight
Giant Snowball
Fire Spirit Giant Snowball Archers Firecracker Mega Knight
Fire Spirit Giant Snowball Firecracker Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Fire Spirit Ice Spirit Mega Knight
Firecracker Giant Snowball
Giant Snowball Mega Knight
Firecracker
Fire Spirit Giant Snowball Archers Firecracker
Ice Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball Mega Knight
Ice Spirit Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker
Fire Spirit Ice Spirit Archers
Fire Spirit Giant Snowball Archers Firecracker
Firecracker Mega Knight
Giant Snowball Firecracker
Giant Snowball
Firecracker Mega Knight
Ice Spirit Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker Mega Knight

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