My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Knight Firecracker Battle Ram Executioner
The Log
Ice Spirit Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Ice Spirit Minions Firecracker
Royal Delivery
Ice Spirit Knight Minions Firecracker Battle Ram Executioner P.E.K.K.A
Fireball
Minions Firecracker Battle Ram Executioner
Poison
Minions Firecracker Executioner
Lightning
Knight Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Battle Ram Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Minions Firecracker Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Minions

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Minions Battle Ram P.E.K.K.A Firecracker Executioner
Knight
Ice Spirit Minions Firecracker Battle Ram Executioner The Log
Minions
Ice Spirit Knight Firecracker Battle Ram P.E.K.K.A
Firecracker
Knight Ice Spirit Minions Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Knight The Log Minions Firecracker P.E.K.K.A
Executioner
Knight Ice Spirit P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Minions Firecracker Battle Ram Executioner The Log
The Log
Battle Ram Knight Executioner P.E.K.K.A

Defense Synergies 5 12

Ice Spirit
Knight Minions Firecracker Executioner P.E.K.K.A The Log
Knight
Minions Firecracker Executioner Ice Spirit The Log
Minions
Knight Ice Spirit Firecracker P.E.K.K.A The Log
Firecracker
Knight The Log Ice Spirit Minions P.E.K.K.A
Battle Ram
Executioner
Knight Ice Spirit The Log
P.E.K.K.A
The Log Ice Spirit Minions Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Knight Minions Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Executioner The Log
P.E.K.K.A Ice Spirit Knight Minions Firecracker Executioner The Log
P.E.K.K.A Knight Minions Executioner
P.E.K.K.A Knight Minions Firecracker
Firecracker P.E.K.K.A The Log
The Log Minions Firecracker Executioner
Minions Ice Spirit Firecracker Executioner
P.E.K.K.A The Log
P.E.K.K.A Minions
Knight Ice Spirit Firecracker
Minions Executioner Knight Firecracker The Log
Minions Executioner Firecracker
P.E.K.K.A Ice Spirit Knight Minions The Log
Executioner Ice Spirit Minions Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A The Log
Knight Minions Firecracker Executioner P.E.K.K.A
Ice Spirit Knight Minions Firecracker Executioner The Log
Executioner The Log Ice Spirit Knight Minions Firecracker
P.E.K.K.A
Knight Minions Firecracker Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Firecracker Executioner The Log
P.E.K.K.A Ice Spirit Knight Minions The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Executioner
Firecracker Executioner Ice Spirit Minions
P.E.K.K.A Knight Minions
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Minions Firecracker The Log
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A The Log
P.E.K.K.A Knight Executioner
Firecracker Executioner
Ice Spirit Knight Minions Firecracker Executioner P.E.K.K.A The Log
Minions Executioner Firecracker P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Executioner The Log
The Log
Knight Firecracker The Log
Executioner Firecracker The Log
Firecracker Executioner Ice Spirit Minions
Firecracker Executioner The Log
The Log Ice Spirit Firecracker Executioner
The Log Firecracker
Minions
Firecracker Knight The Log
Firecracker Executioner
Knight Firecracker Executioner The Log
Minions Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Minions
Firecracker Executioner The Log
Firecracker The Log
Minions The Log
The Log
The Log
Firecracker The Log Ice Spirit Executioner
Firecracker The Log Executioner
The Log
Firecracker The Log
Firecracker Executioner
Ice Spirit Minions Firecracker
The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Ice Spirit Minions
Firecracker Executioner
The Log
Knight Firecracker Executioner
The Log Firecracker Executioner
Firecracker Executioner P.E.K.K.A
Ice Spirit Minions Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
P.E.K.K.A
Firecracker

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