My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Firecracker Royal Giant Guards
Barbarian Barrel
Ice Spirit Firecracker Tesla Guards
The Log
Ice Spirit Firecracker Royal Giant Mini P.E.K.K.A Guards
Earthquake
Firecracker Tesla Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A Guards
Fireball
Firecracker Tesla
Poison
Firecracker Guards
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Firecracker Guards Tesla Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Firecracker Royal Giant Mini P.E.K.K.A Guards
Zap
Ice Spirit Arrows Firecracker Royal Giant Mini P.E.K.K.A Guards
Arrows
Zap Royal Giant Mini P.E.K.K.A
Firecracker
Zap Royal Giant Ice Spirit Mini P.E.K.K.A
Tesla
Royal Giant
Ice Spirit Arrows Firecracker Ice Spirit Zap Guards
Mini P.E.K.K.A
Ice Spirit Zap Arrows Firecracker
Guards
Ice Spirit Zap Royal Giant

Defense Synergies 3 15

Ice Spirit
Zap Mini P.E.K.K.A Firecracker Tesla Guards
Zap
Ice Spirit Mini P.E.K.K.A Arrows Firecracker Tesla Guards
Arrows
Zap Tesla Mini P.E.K.K.A
Firecracker
Ice Spirit Zap Tesla Mini P.E.K.K.A Guards
Tesla
Ice Spirit Zap Arrows Firecracker Mini P.E.K.K.A Guards
Royal Giant
Mini P.E.K.K.A
Ice Spirit Zap Arrows Firecracker Tesla Guards
Guards
Ice Spirit Zap Firecracker Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
Mini P.E.K.K.A Ice Spirit Zap Firecracker Tesla
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Firecracker Guards
Arrows Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker Tesla Guards
Tesla Ice Spirit Zap Arrows Firecracker
Zap Arrows Tesla
Tesla Mini P.E.K.K.A
Guards Ice Spirit Firecracker Tesla Mini P.E.K.K.A
Guards Zap Arrows Firecracker Tesla
Arrows Tesla Zap Firecracker
Tesla Mini P.E.K.K.A Ice Spirit Zap Guards
Ice Spirit Zap Arrows Firecracker Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla
Ice Spirit Zap Tesla Mini P.E.K.K.A
Tesla Arrows Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Tesla Zap Firecracker Guards
Zap Arrows Ice Spirit Firecracker Tesla Guards
Mini P.E.K.K.A Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Tesla
Zap Arrows Firecracker Tesla Mini P.E.K.K.A
Guards Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Tesla
Tesla Mini P.E.K.K.A Guards
Arrows Firecracker Ice Spirit Zap Tesla
Mini P.E.K.K.A Guards Tesla
Mini P.E.K.K.A Tesla
Zap Ice Spirit Firecracker Mini P.E.K.K.A
Tesla Guards
Tesla Mini P.E.K.K.A Guards
Zap Arrows Guards
Mini P.E.K.K.A Tesla Guards
Firecracker Tesla
Tesla Guards Ice Spirit Zap Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker
Arrows Firecracker Ice Spirit Zap
Arrows Firecracker
Arrows Ice Spirit Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A Guards
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Ice Spirit
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Ice Spirit Firecracker Guards
Mini P.E.K.K.A
Zap Arrows
Zap Ice Spirit Arrows Firecracker
Arrows Firecracker
Zap Ice Spirit Guards
Zap Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Ice Spirit Firecracker Guards
Firecracker Zap
Zap Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: