My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Witch
Zap
Bats Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Valkyrie Witch
The Log
Cannon Firecracker Witch
Earthquake
Cannon Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Witch P.E.K.K.A
Fireball
Cannon Firecracker Witch
Poison
Bats Cannon Firecracker Witch
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Firecracker Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Valkyrie Witch The Log
Cannon
Firecracker
Zap Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Zap Firecracker Witch P.E.K.K.A
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Valkyrie Witch The Log
The Log
Zap P.E.K.K.A

Defense Synergies 5 19

Bats
Zap Cannon Firecracker Valkyrie P.E.K.K.A The Log
Zap
Cannon Bats Firecracker Valkyrie Witch P.E.K.K.A The Log
Cannon
Zap The Log Bats Firecracker Valkyrie Witch
Firecracker
Valkyrie The Log Bats Zap Cannon P.E.K.K.A
Valkyrie
Firecracker Bats Zap Cannon Witch P.E.K.K.A The Log
Witch
Zap Cannon Valkyrie The Log
P.E.K.K.A
The Log Bats Zap Firecracker Valkyrie
The Log
Cannon Firecracker P.E.K.K.A Bats Zap Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Valkyrie The Log
P.E.K.K.A Bats Zap Cannon Firecracker Valkyrie Witch The Log
Cannon Witch P.E.K.K.A Bats Valkyrie
Cannon Witch P.E.K.K.A Bats Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A The Log
The Log Bats Zap Cannon Firecracker Valkyrie
Bats Zap Cannon Firecracker Witch
Zap Cannon Valkyrie P.E.K.K.A The Log
Cannon Witch P.E.K.K.A
Cannon Firecracker Valkyrie
Bats Valkyrie Witch Zap Cannon Firecracker The Log
Bats Zap Firecracker Witch
Cannon P.E.K.K.A Bats Zap Valkyrie Witch The Log
Valkyrie Bats Zap Cannon Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A The Log
Bats Cannon Firecracker Valkyrie Witch P.E.K.K.A
Cannon Bats Zap Firecracker Valkyrie Witch The Log
Zap Valkyrie Witch The Log Bats Cannon Firecracker
P.E.K.K.A Cannon
Valkyrie Bats Cannon Firecracker Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A
Zap Firecracker Valkyrie The Log
P.E.K.K.A Bats Zap Valkyrie Witch The Log
Valkyrie P.E.K.K.A Bats Zap The Log
P.E.K.K.A Cannon Valkyrie Witch
Firecracker Bats Zap Witch
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Firecracker Valkyrie Witch The Log
Witch P.E.K.K.A Cannon
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Zap Valkyrie The Log
P.E.K.K.A Cannon Valkyrie Witch
Cannon Firecracker Valkyrie Witch
Witch Bats Zap Firecracker Valkyrie P.E.K.K.A The Log
Bats Valkyrie Zap Cannon Firecracker Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Bats Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats
Firecracker Zap Valkyrie The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Witch The Log
Firecracker The Log
Bats
Zap Firecracker The Log
Zap Firecracker Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Witch
Witch
Firecracker The Log Zap Witch
Zap Witch The Log
Zap Firecracker The Log
Bats Zap Firecracker Witch
Zap Bats Firecracker Witch
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Bats Witch
Zap Firecracker Witch
The Log
Firecracker Valkyrie
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker Witch The Log
Firecracker Bats Zap Witch
Zap Firecracker Witch The Log

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