My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Prince Ram Rider
Barbarian Barrel
Firecracker Magic Archer
The Log
Firecracker Prince Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Prince P.E.K.K.A Magic Archer Ram Rider
Fireball
Firecracker Magic Archer Ram Rider
Poison
Bats Firecracker Magic Archer
Lightning
Prince Magic Archer Ram Rider
Rocket
Prince Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Firecracker Magic Archer Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Firecracker

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Prince P.E.K.K.A Ram Rider
Zap
Firecracker Mirror Prince P.E.K.K.A Ram Rider Bats Magic Archer
Firecracker
Zap Bats Mirror Prince P.E.K.K.A Ram Rider
Mirror
Zap Firecracker Magic Archer Ram Rider
Prince
Zap Bats Firecracker Magic Archer Ram Rider
P.E.K.K.A
Zap Magic Archer Bats Firecracker Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Mirror Prince
Ram Rider
Zap Magic Archer Bats Firecracker Mirror Prince P.E.K.K.A

Defense Synergies 1 15

Bats
Zap Firecracker Prince P.E.K.K.A
Zap
Mirror Bats Firecracker Prince P.E.K.K.A Magic Archer Ram Rider
Firecracker
Bats Zap Mirror Prince P.E.K.K.A
Mirror
Zap Firecracker Magic Archer
Prince
Bats Zap Firecracker Magic Archer
P.E.K.K.A
Bats Zap Firecracker
Magic Archer
Zap Mirror Prince Ram Rider
Ram Rider
Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer Ram Rider
P.E.K.K.A Bats Zap Firecracker Prince Ram Rider
Prince P.E.K.K.A Ram Rider Bats
Prince P.E.K.K.A Bats Firecracker Ram Rider
Firecracker Prince P.E.K.K.A
Bats Zap Firecracker Magic Archer
Bats Ram Rider Zap Firecracker Magic Archer
Zap P.E.K.K.A Magic Archer Ram Rider
P.E.K.K.A Prince
Firecracker Prince
Bats Zap Firecracker Magic Archer Ram Rider
Bats Zap Firecracker Magic Archer Ram Rider
Prince P.E.K.K.A Bats Zap Ram Rider
Bats Zap Firecracker Prince P.E.K.K.A Magic Archer
P.E.K.K.A Prince Ram Rider
Zap Prince P.E.K.K.A Ram Rider
Bats Firecracker Prince P.E.K.K.A
Bats Zap Firecracker Prince Magic Archer Ram Rider
Zap Bats Firecracker Magic Archer Ram Rider
P.E.K.K.A Prince Ram Rider
Bats Firecracker Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A
Zap Firecracker Prince Magic Archer
P.E.K.K.A Bats Zap Prince Ram Rider
Prince P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Prince Ram Rider
Firecracker Bats Zap Magic Archer Ram Rider
Prince P.E.K.K.A Bats Ram Rider
P.E.K.K.A Prince
Zap P.E.K.K.A Bats Firecracker Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Ram Rider
Firecracker Magic Archer
Bats Zap Firecracker Prince P.E.K.K.A Magic Archer
Bats Zap Firecracker P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Magic Archer Ram Rider
Magic Archer
Firecracker Prince
Zap Firecracker Magic Archer
Firecracker Bats Zap Magic Archer Ram Rider
Firecracker Magic Archer
Zap Firecracker Magic Archer Ram Rider
Zap Firecracker Ram Rider
Bats Prince
Firecracker Zap Prince Magic Archer Ram Rider
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Prince Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Bats
Zap Firecracker Prince Magic Archer
Zap Firecracker Magic Archer
Prince Magic Archer
Prince
Zap
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer Ram Rider
Zap Prince Magic Archer Ram Rider
Zap Firecracker Magic Archer
Bats Zap Firecracker Magic Archer
Zap Bats Firecracker
Zap Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A Prince
Firecracker Magic Archer
Zap Bats Prince Magic Archer
Zap Firecracker Magic Archer Ram Rider
Firecracker Prince Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker Prince P.E.K.K.A
Zap Bats Firecracker Magic Archer
Firecracker Bats Zap Magic Archer
Zap Firecracker Prince Magic Archer

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