My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats Firecracker Mortar
Barbarian Barrel
Bomber Firecracker Mortar
The Log
Bomber Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Firecracker Mortar Hog Rider
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A
Fireball
Bomber Firecracker Mortar Hog Rider
Poison
Bomber Bats Firecracker Mortar
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Firecracker Mortar Mini P.E.K.K.A Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Firecracker

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mortar Mini P.E.K.K.A Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber Zap Firecracker Mortar Mini P.E.K.K.A P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Bomber Bats Mortar Mini P.E.K.K.A
Firecracker
Zap Hog Rider Bats Mortar Mini P.E.K.K.A P.E.K.K.A
Mortar
Bomber Bats Zap Firecracker Hog Rider
Mini P.E.K.K.A
Bomber Bats Zap Firecracker Hog Rider
Hog Rider
Bats Zap Firecracker Bomber Mortar Mini P.E.K.K.A
P.E.K.K.A
Zap Bomber Bats Firecracker

Defense Synergies 1 16

Bomber
Bats Zap Mortar Mini P.E.K.K.A P.E.K.K.A
Bats
Bomber Zap Firecracker Mortar Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Bats Firecracker Mortar P.E.K.K.A
Firecracker
Bats Zap Mortar Mini P.E.K.K.A P.E.K.K.A
Mortar
Bomber Bats Zap Firecracker
Mini P.E.K.K.A
Zap Bomber Bats Firecracker
Hog Rider
P.E.K.K.A
Bomber Bats Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Mortar
Mini P.E.K.K.A P.E.K.K.A Bomber Bats Zap Firecracker Mortar
Mortar Mini P.E.K.K.A P.E.K.K.A Bomber Bats
Mini P.E.K.K.A P.E.K.K.A Bomber Bats Firecracker Mortar
Bomber Firecracker Mini P.E.K.K.A P.E.K.K.A
Bomber Bats Zap Firecracker
Bats Zap Firecracker Mortar
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mortar
Bomber Firecracker Mini P.E.K.K.A
Bats Bomber Zap Firecracker
Bats Zap Firecracker
Mortar Mini P.E.K.K.A P.E.K.K.A Bomber Bats Zap
Bomber Bats Zap Firecracker Mortar Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mortar
Zap Mortar Mini P.E.K.K.A P.E.K.K.A
Bomber Bats Firecracker Mortar Mini P.E.K.K.A P.E.K.K.A
Mortar Bomber Bats Zap Firecracker
Zap Mortar Bomber Bats Firecracker
Mini P.E.K.K.A P.E.K.K.A Mortar
Bomber Bats Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Bomber Zap Firecracker Mortar Mini P.E.K.K.A
P.E.K.K.A Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A
Firecracker Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker Mortar Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A
Bomber Firecracker
Bomber Bats Zap Firecracker Mortar Mini P.E.K.K.A P.E.K.K.A
Bats Bomber Zap Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar Zap
Firecracker
Bomber Zap Firecracker Mortar
Firecracker Bats Zap
Bomber Firecracker Mortar
Zap Firecracker
Zap Firecracker Mortar
Bats Mini P.E.K.K.A
Firecracker Zap Mortar
Zap Firecracker
Firecracker Mortar
Firecracker Mortar
Zap Firecracker Mortar
Bomber Zap Firecracker Mortar
Firecracker Mortar
Mortar
Bomber Bats Mini P.E.K.K.A
Bomber Zap Firecracker Mortar Mini P.E.K.K.A
Bomber Zap Firecracker Mortar
Zap Mortar
Zap Firecracker Bomber Mortar
Firecracker Mortar Zap
Zap Mortar
Zap Firecracker Mortar
Bats Zap Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Bomber Zap Mortar
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Bats
Zap Firecracker
Firecracker Mini P.E.K.K.A
Bomber Zap Firecracker Mortar
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: