My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions
Zap
Minions Firecracker Bandit
Barbarian Barrel
Knight Firecracker Bandit Electro Wizard Magic Archer
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Bandit Electro Wizard Magic Archer
Fireball
Minions Firecracker Bandit Electro Wizard Magic Archer
Poison
Minions Firecracker Electro Wizard Magic Archer
Lightning
Knight Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Void Bandit Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Firecracker Void

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Electro Wizard Magic Archer
Minions
Knight Mega Knight Firecracker Bandit
Firecracker
Knight Minions Bandit Mega Knight
Void
Bandit
Minions Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Knight Bandit Magic Archer Mega Knight
Magic Archer
Knight Bandit Electro Wizard Mega Knight
Mega Knight
Minions Firecracker Bandit Electro Wizard Magic Archer

Defense Synergies 4 13

Knight
Minions Firecracker Electro Wizard Magic Archer
Minions
Knight Firecracker Bandit Electro Wizard Mega Knight
Firecracker
Knight Minions Bandit Electro Wizard Mega Knight
Void
Bandit
Minions Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Knight Minions Firecracker Bandit Magic Archer Mega Knight
Magic Archer
Knight Bandit Electro Wizard Mega Knight
Mega Knight
Minions Firecracker Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Void Electro Wizard Magic Archer
Knight Minions Firecracker Bandit Electro Wizard Mega Knight
Mega Knight Knight Minions Void Bandit Electro Wizard
Knight Minions Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mega Knight
Minions Firecracker Bandit Electro Wizard Magic Archer Mega Knight
Minions Electro Wizard Firecracker Void Magic Archer
Void Bandit Electro Wizard Magic Archer Mega Knight
Minions
Knight Firecracker Bandit Electro Wizard Mega Knight
Minions Electro Wizard Knight Firecracker Bandit Magic Archer Mega Knight
Minions Firecracker Electro Wizard Magic Archer
Mega Knight Knight Minions Bandit Electro Wizard
Mega Knight Minions Firecracker Electro Wizard Magic Archer
Knight Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Mega Knight
Mega Knight Knight Minions Firecracker Electro Wizard
Mega Knight Knight Minions Firecracker Bandit Electro Wizard Magic Archer
Knight Minions Firecracker Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Knight Minions Firecracker Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Void Bandit Electro Wizard
Void Bandit Electro Wizard Knight Firecracker Magic Archer Mega Knight
Bandit Mega Knight Knight Minions Electro Wizard
Mega Knight Knight Bandit Electro Wizard
Knight Bandit Mega Knight
Firecracker Minions Electro Wizard Magic Archer
Knight Minions Void Bandit Electro Wizard
Mega Knight Knight
Void Electro Wizard Mega Knight Knight Minions Firecracker Bandit Magic Archer
Mega Knight Knight Minions
Mega Knight Void Electro Wizard
Mega Knight Knight Bandit
Firecracker Magic Archer Mega Knight
Electro Wizard Knight Minions Firecracker Magic Archer
Minions Mega Knight Firecracker Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight Firecracker Bandit
Firecracker Void Bandit Electro Wizard Magic Archer
Void Bandit Magic Archer
Knight Firecracker Void
Firecracker Magic Archer Mega Knight
Firecracker Minions Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Void Firecracker Bandit
Minions Void Electro Wizard
Firecracker Void Knight Bandit Electro Wizard Magic Archer
Void Firecracker Magic Archer
Knight Firecracker Void Bandit Magic Archer
Minions Firecracker Void Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit Mega Knight
Minions
Void Firecracker Bandit Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Minions Void Magic Archer Mega Knight
Void
Void
Void
Firecracker Magic Archer Mega Knight
Firecracker Void Bandit Electro Wizard Magic Archer
Void Bandit Magic Archer Mega Knight
Void Firecracker Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Minions Firecracker Void
Void
Void Bandit Magic Archer Mega Knight
Void Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Wizard Minions Void Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Void Knight Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Void
Firecracker Mega Knight
Minions Firecracker Electro Wizard Magic Archer
Firecracker Void Electro Wizard Magic Archer
Void Firecracker Bandit Electro Wizard Magic Archer Mega Knight

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