My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Golem Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Wizard Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon
Giant Snowball
Goblin Gang Skeleton Army Balloon
Zap
Goblin Gang Firecracker Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Firecracker Wizard Skeleton Army Magic Archer
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Wizard Skeleton Army Balloon Magic Archer
Fireball
Goblin Gang Firecracker Wizard Skeleton Army Balloon Magic Archer
Poison
Goblin Gang Firecracker Wizard Skeleton Army Balloon Magic Archer
Lightning
Ice Golem Wizard Balloon Magic Archer
Rocket
Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Goblin Gang Firecracker Skeleton Army Magic Archer Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Goblin Gang Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon
Goblin Gang
Ice Golem Firecracker Balloon
Firecracker
Goblin Gang Ice Golem Balloon
Ice Golem
Goblin Gang Balloon Firecracker Magic Archer
Wizard
Balloon
Skeleton Army
Balloon
Arrows Ice Golem Goblin Gang Firecracker Wizard Magic Archer
Magic Archer
Ice Golem Balloon

Defense Synergies 1 10

Arrows
Ice Golem
Goblin Gang
Firecracker Ice Golem Skeleton Army Magic Archer
Firecracker
Ice Golem Goblin Gang Skeleton Army
Ice Golem
Firecracker Arrows Goblin Gang Wizard Magic Archer
Wizard
Ice Golem Skeleton Army
Skeleton Army
Goblin Gang Firecracker Wizard Magic Archer
Balloon
Magic Archer
Goblin Gang Ice Golem Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Wizard Magic Archer
Skeleton Army Goblin Gang Firecracker
Goblin Gang Skeleton Army
Skeleton Army Goblin Gang Firecracker
Arrows Firecracker Skeleton Army
Arrows Goblin Gang Skeleton Army Firecracker Magic Archer
Arrows Goblin Gang Firecracker Wizard Magic Archer
Arrows Ice Golem Magic Archer
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Ice Golem
Goblin Gang Skeleton Army Arrows Firecracker Ice Golem Wizard Magic Archer
Arrows Goblin Gang Firecracker Wizard Magic Archer
Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Arrows Goblin Gang Firecracker Magic Archer
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Wizard Arrows Goblin Gang Firecracker Skeleton Army
Arrows Goblin Gang Firecracker Wizard Skeleton Army Magic Archer
Arrows Wizard Firecracker Ice Golem Magic Archer
Goblin Gang Wizard Skeleton Army Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Ice Golem
Arrows Goblin Gang Firecracker Ice Golem Wizard Magic Archer
Goblin Gang Skeleton Army Ice Golem
Goblin Gang Skeleton Army Ice Golem
Goblin Gang Skeleton Army
Arrows Firecracker Wizard Goblin Gang Ice Golem Magic Archer
Goblin Gang Skeleton Army Ice Golem
Skeleton Army
Firecracker Ice Golem Skeleton Army Magic Archer
Goblin Gang Skeleton Army
Skeleton Army Arrows
Skeleton Army Goblin Gang Ice Golem Wizard
Wizard Firecracker Skeleton Army Magic Archer
Goblin Gang Skeleton Army Firecracker Ice Golem Magic Archer
Arrows Firecracker Ice Golem Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Ice Golem
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Ice Golem
Wizard Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Ice Golem Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Ice Golem Wizard Magic Archer
Arrows Firecracker Wizard
Goblin Gang
Firecracker Arrows Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Firecracker Ice Golem Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Ice Golem Magic Archer
Arrows Firecracker Wizard Magic Archer
Magic Archer Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Firecracker Ice Golem Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Ice Golem Wizard Magic Archer
Firecracker Wizard
Arrows Wizard Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Magic Archer
Goblin Gang Skeleton Army Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows
Goblin Gang Firecracker Wizard Magic Archer
Arrows Firecracker Ice Golem Wizard Magic Archer
Arrows
Firecracker
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer

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