My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Little Prince
Zap
Firecracker Balloon Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Wizard Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Wizard Balloon Inferno Dragon Little Prince
Fireball
Firecracker Wizard Balloon Inferno Dragon Little Prince
Poison
Firecracker Wizard Balloon Little Prince
Lightning
Wizard Balloon Inferno Dragon Little Prince
Rocket
Wizard Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Little Prince Inferno Dragon Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Little Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Inferno Dragon Mega Knight
Wizard
Rage Balloon Mega Knight
Rage
Balloon Wizard
Balloon
Rage Firecracker Wizard The Log Mega Knight Little Prince
The Log
Balloon Mega Knight Little Prince
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Wizard Balloon The Log
Little Prince
Balloon The Log

Defense Synergies 1 7

Firecracker
The Log Mega Knight
Wizard
The Log Mega Knight
Rage
Balloon
The Log
Firecracker Wizard Inferno Dragon Mega Knight Little Prince
Inferno Dragon
The Log Mega Knight
Mega Knight
Firecracker Wizard The Log Inferno Dragon
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Inferno Dragon Firecracker The Log Mega Knight
Mega Knight Inferno Dragon
Inferno Dragon Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Mega Knight
Inferno Dragon Firecracker Wizard Little Prince
The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight Little Prince
Firecracker Wizard The Log Mega Knight
Inferno Dragon Firecracker Wizard
Mega Knight Wizard The Log
Wizard Mega Knight Firecracker The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker
Mega Knight Firecracker Wizard The Log Little Prince
Wizard The Log Firecracker Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Wizard Mega Knight Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Wizard The Log Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight The Log
Inferno Dragon Mega Knight
Firecracker Wizard
Mega Knight Inferno Dragon
Mega Knight Firecracker The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight Wizard
Wizard Firecracker Mega Knight
Firecracker The Log Inferno Dragon Little Prince
Mega Knight Firecracker Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight Little Prince
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight Little Prince
Inferno Dragon
Firecracker The Log Wizard
Wizard The Log Mega Knight
Firecracker The Log
Firecracker Wizard Little Prince
Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Firecracker Wizard
The Log
Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight Little Prince
Inferno Dragon
Firecracker Wizard Mega Knight

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