My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Elite Barbarians Hog Rider
Poison
Bats Firecracker
Lightning
Knight Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Firecracker Mini P.E.K.K.A Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 9 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Firecracker Elite Barbarians Mini P.E.K.K.A
Zap
Firecracker Elite Barbarians Hog Rider Bats Knight Mini P.E.K.K.A The Log
Knight
Bats Firecracker Hog Rider Zap Elite Barbarians The Log
Firecracker
Zap Knight Hog Rider Bats Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Bats Knight Firecracker Hog Rider The Log
Mini P.E.K.K.A
Bats Zap Firecracker Hog Rider The Log
Hog Rider
Bats Zap Knight Firecracker The Log Elite Barbarians Mini P.E.K.K.A
The Log
Hog Rider Zap Knight Elite Barbarians Mini P.E.K.K.A

Defense Synergies 5 13

Bats
Knight Zap Firecracker Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bats Knight Firecracker Elite Barbarians The Log
Knight
Bats Firecracker Zap Mini P.E.K.K.A The Log
Firecracker
Knight The Log Bats Zap Mini P.E.K.K.A
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Bats Knight Firecracker Elite Barbarians
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Bats Zap Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
Elite Barbarians Mini P.E.K.K.A Bats Zap Knight Firecracker The Log
Mini P.E.K.K.A Bats Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bats Knight Firecracker
Firecracker Elite Barbarians Mini P.E.K.K.A The Log
The Log Bats Zap Firecracker
Bats Zap Firecracker
Zap The Log
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Firecracker Mini P.E.K.K.A
Bats Zap Knight Firecracker The Log
Bats Zap Firecracker
Mini P.E.K.K.A Bats Zap Knight Elite Barbarians The Log
Bats Zap Firecracker Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Knight
Zap Elite Barbarians Mini P.E.K.K.A The Log
Bats Knight Firecracker Elite Barbarians Mini P.E.K.K.A
Bats Zap Knight Firecracker Elite Barbarians The Log
Zap The Log Bats Knight Firecracker
Mini P.E.K.K.A Elite Barbarians
Bats Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians
Zap Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Bats Zap Knight Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Knight Elite Barbarians The Log
Knight Elite Barbarians Mini P.E.K.K.A
Firecracker Bats Zap
Mini P.E.K.K.A Bats Knight Elite Barbarians
Mini P.E.K.K.A Knight Elite Barbarians
Zap Bats Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Bats Knight Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Knight
Firecracker
Elite Barbarians Bats Zap Knight Firecracker Mini P.E.K.K.A The Log
Bats Zap Firecracker Elite Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Elite Barbarians Mini P.E.K.K.A
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Elite Barbarians Bats Zap Firecracker
Zap Bats Firecracker
Elite Barbarians Mini P.E.K.K.A
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Bats
Zap Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Bats Firecracker Elite Barbarians The Log
Firecracker Bats Zap
Zap Firecracker The Log

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