My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon
Zap
Skeletons Bats Cannon Firecracker
Barbarian Barrel
Skeletons Knight Cannon Firecracker
The Log
Skeletons Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker
Fireball
Cannon Firecracker
Poison
Bats Cannon Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Cannon Firecracker Void Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Firecracker
Arrows
Void Knight
Knight
Bats Firecracker Arrows
Cannon
Firecracker
Knight Bats
Void
Arrows Electro Giant
Electro Giant
Void

Defense Synergies 4 10

Skeletons
Cannon Bats Knight Firecracker
Bats
Knight Skeletons Cannon Firecracker
Arrows
Knight Cannon Void
Knight
Bats Cannon Firecracker Skeletons Arrows
Cannon
Skeletons Knight Bats Arrows Firecracker Electro Giant
Firecracker
Knight Skeletons Bats Cannon
Void
Arrows
Electro Giant
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Void
Skeletons Bats Knight Cannon Firecracker
Cannon Skeletons Bats Knight Void
Cannon Skeletons Bats Knight Firecracker
Arrows Firecracker
Arrows Skeletons Bats Cannon Firecracker
Bats Arrows Cannon Firecracker Void
Arrows Cannon Void Electro Giant
Cannon Skeletons
Knight Skeletons Cannon Firecracker
Bats Skeletons Arrows Knight Cannon Firecracker Electro Giant
Arrows Bats Firecracker
Cannon Skeletons Bats Knight
Bats Arrows Cannon Firecracker
Knight Cannon
Cannon Electro Giant
Skeletons Bats Arrows Knight Cannon Firecracker
Arrows Cannon Bats Knight Firecracker
Arrows Bats Knight Cannon Firecracker
Cannon
Bats Arrows Knight Cannon Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Void Electro Giant
Void Arrows Knight Firecracker
Skeletons Bats Knight
Bats Knight
Skeletons Knight Cannon
Arrows Firecracker Electro Giant Skeletons Bats
Skeletons Bats Knight Void
Knight
Void Skeletons Bats Knight Firecracker
Skeletons Cannon
Bats Knight
Arrows Void Electro Giant
Skeletons Knight Cannon
Cannon Firecracker Electro Giant
Electro Giant Skeletons Bats Knight Firecracker
Bats Arrows Cannon Firecracker Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker Electro Giant Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Bats Void
Firecracker Void Arrows Knight
Void Arrows Firecracker
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Void Arrows Firecracker
Arrows Firecracker Electro Giant
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Electro Giant
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Bats Arrows Firecracker Electro Giant
Bats Firecracker Void Electro Giant
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Bats Void
Arrows Firecracker
Arrows
Void Knight Firecracker
Arrows Firecracker
Void Arrows Electro Giant
Firecracker
Electro Giant Bats Firecracker
Firecracker Bats Void
Void Firecracker Electro Giant

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