My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions
Zap
Minions Firecracker Sparky
Barbarian Barrel
Knight Firecracker Electro Wizard Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Electro Wizard Sparky
Fireball
Minions Firecracker Electro Wizard Sparky
Poison
Minions Firecracker Electro Wizard Sparky
Lightning
Knight Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Tornado Electro Wizard Golden Knight Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight
Knight
Minions Firecracker Arrows Electro Wizard Sparky
Minions
Knight Firecracker Sparky
Firecracker
Knight Minions Tornado Sparky
Tornado
Sparky Firecracker
Electro Wizard
Knight Sparky
Sparky
Arrows Tornado Knight Minions Firecracker Electro Wizard Golden Knight
Golden Knight
Sparky

Defense Synergies 4 15

Arrows
Knight Tornado Sparky Golden Knight
Knight
Minions Firecracker Electro Wizard Arrows Tornado Sparky
Minions
Knight Firecracker Electro Wizard Golden Knight
Firecracker
Knight Minions Tornado Electro Wizard Golden Knight
Tornado
Sparky Arrows Knight Firecracker Electro Wizard Sparky
Electro Wizard
Knight Minions Firecracker Tornado
Sparky
Tornado Arrows Knight Tornado Golden Knight
Golden Knight
Arrows Minions Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Electro Wizard Sparky Golden Knight
Sparky Knight Minions Firecracker Electro Wizard
Tornado Sparky Knight Minions Electro Wizard
Sparky Knight Minions Firecracker Electro Wizard
Arrows Firecracker Tornado Sparky
Arrows Tornado Minions Firecracker Electro Wizard
Minions Tornado Electro Wizard Arrows Firecracker
Arrows Electro Wizard Sparky Golden Knight
Sparky Minions Tornado
Knight Tornado Firecracker Electro Wizard Sparky
Minions Electro Wizard Arrows Knight Firecracker Tornado
Arrows Minions Firecracker Tornado Electro Wizard
Sparky Knight Minions Electro Wizard
Sparky Arrows Minions Firecracker Tornado Electro Wizard Golden Knight
Sparky Knight Electro Wizard
Tornado Electro Wizard Sparky
Sparky Arrows Knight Minions Firecracker Tornado Electro Wizard
Arrows Knight Minions Firecracker Tornado Electro Wizard Golden Knight
Arrows Tornado Knight Minions Firecracker Electro Wizard
Sparky Tornado Electro Wizard
Arrows Knight Minions Firecracker Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard Sparky
Electro Wizard Arrows Knight Firecracker
Knight Minions Electro Wizard Sparky Golden Knight
Knight Tornado Electro Wizard Sparky
Knight Sparky
Arrows Firecracker Minions Tornado Electro Wizard
Sparky Knight Minions Electro Wizard
Knight Sparky
Electro Wizard Knight Minions Firecracker Tornado Sparky
Sparky
Knight Minions Sparky Golden Knight
Arrows Tornado Electro Wizard
Knight Sparky Golden Knight
Firecracker Sparky
Electro Wizard Sparky Knight Minions Firecracker Tornado Golden Knight
Arrows Minions Firecracker Electro Wizard Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Sparky Golden Knight
Arrows Firecracker Tornado Electro Wizard Golden Knight
Arrows Sparky
Arrows Knight Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Minions Tornado
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado
Arrows Firecracker Tornado Golden Knight
Minions Tornado Electro Wizard Sparky
Firecracker Arrows Knight Tornado Electro Wizard Sparky Golden Knight
Arrows Firecracker Tornado
Knight Firecracker Sparky Golden Knight
Arrows Minions Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky Golden Knight
Arrows Firecracker Sparky
Arrows Tornado Sparky
Minions Sparky
Arrows Firecracker Electro Wizard Sparky
Arrows Firecracker Tornado Golden Knight
Minions Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado Electro Wizard Sparky Golden Knight
Arrows Tornado Sparky Golden Knight
Arrows Firecracker Tornado Sparky Golden Knight
Arrows Firecracker Tornado Electro Wizard Sparky
Electro Wizard Minions Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Electro Wizard Sparky
Sparky
Arrows Firecracker Sparky
Electro Wizard Minions
Arrows Firecracker Tornado Electro Wizard
Arrows
Knight Firecracker Electro Wizard Sparky
Arrows Firecracker
Arrows Tornado Sparky
Firecracker Sparky
Minions Firecracker Tornado Electro Wizard Sparky Golden Knight
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard Sparky Golden Knight

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