My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Healer
Fireball
Cannon Firecracker Battle Healer
Poison
Cannon Firecracker Battle Healer Phoenix
Lightning
Knight Cannon Battle Healer Phoenix
Rocket
Battle Healer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Cannon Firecracker Tornado Battle Healer Phoenix Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Cannon Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker
Cannon
Firecracker
Knight Battle Healer Mirror Tornado
Battle Healer
Firecracker Mirror Tornado
Mirror
Electro Giant Phoenix Firecracker Battle Healer Tornado
Tornado
Electro Giant Firecracker Battle Healer Mirror
Electro Giant
Mirror Tornado
Phoenix
Mirror

Defense Synergies 5 11

Knight
Cannon Firecracker Tornado Phoenix
Cannon
Knight Mirror Firecracker Battle Healer Electro Giant
Firecracker
Knight Cannon Battle Healer Mirror Tornado
Battle Healer
Mirror Cannon Firecracker Tornado Phoenix
Mirror
Cannon Battle Healer Tornado Firecracker
Tornado
Mirror Knight Firecracker Battle Healer Electro Giant
Electro Giant
Cannon Tornado
Phoenix
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Knight Cannon Firecracker Battle Healer Phoenix
Cannon Tornado Knight
Cannon Knight Firecracker Phoenix
Firecracker Battle Healer Tornado
Tornado Cannon Firecracker
Tornado Cannon Firecracker Phoenix
Cannon Battle Healer Electro Giant Phoenix
Cannon Tornado Phoenix
Knight Tornado Cannon Firecracker Battle Healer Phoenix
Knight Cannon Firecracker Tornado Electro Giant
Firecracker Tornado Phoenix
Cannon Knight Battle Healer
Cannon Firecracker Tornado
Knight Cannon Phoenix
Tornado Cannon Electro Giant
Knight Cannon Firecracker Tornado
Cannon Knight Firecracker Battle Healer Tornado
Tornado Knight Cannon Firecracker Battle Healer
Cannon Tornado Phoenix
Knight Cannon Firecracker Battle Healer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Electro Giant
Knight Firecracker Battle Healer Phoenix
Knight Battle Healer
Knight Battle Healer Tornado Phoenix
Knight Cannon Battle Healer Phoenix
Firecracker Electro Giant Tornado
Knight Battle Healer Phoenix
Knight Battle Healer Phoenix
Knight Firecracker Tornado Phoenix
Cannon Phoenix
Knight Phoenix
Tornado Electro Giant Phoenix
Knight Cannon
Cannon Firecracker Electro Giant
Electro Giant Phoenix Knight Firecracker Battle Healer Tornado
Cannon Firecracker Battle Healer Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker Electro Giant Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Knight Tornado
Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado Electro Giant
Tornado
Tornado
Firecracker Tornado Electro Giant
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Electro Giant
Firecracker Electro Giant
Firecracker
Firecracker
Firecracker Tornado
Knight Firecracker
Firecracker
Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Electro Giant

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