My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Cannon Goblin Gang Balloon Lumberjack Little Prince
Zap
Cannon Goblin Gang Firecracker Balloon Little Prince
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker Lumberjack Little Prince
The Log
Cannon Goblin Gang Firecracker Lumberjack Little Prince
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Knight Goblin Gang Firecracker Balloon Lumberjack Little Prince
Fireball
Cannon Goblin Gang Firecracker Balloon Lumberjack Little Prince
Poison
Cannon Goblin Gang Firecracker Balloon Little Prince
Lightning
Knight Cannon Balloon Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Firecracker Little Prince Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Balloon The Log Lumberjack Little Prince
Cannon
Goblin Gang
Knight Firecracker Balloon
Firecracker
Knight Goblin Gang Balloon Lumberjack
Balloon
Knight Lumberjack Goblin Gang Firecracker The Log Little Prince
The Log
Knight Balloon Lumberjack Little Prince
Lumberjack
Balloon Knight Firecracker The Log
Little Prince
Knight Balloon The Log

Defense Synergies 6 13

Knight
Cannon Goblin Gang Firecracker Little Prince The Log Lumberjack
Cannon
Knight The Log Goblin Gang Firecracker Lumberjack Little Prince
Goblin Gang
Knight Cannon Firecracker The Log Lumberjack
Firecracker
Knight The Log Cannon Goblin Gang Lumberjack
Balloon
The Log
Cannon Firecracker Knight Goblin Gang Lumberjack Little Prince
Lumberjack
Knight Cannon Goblin Gang Firecracker The Log Little Prince
Little Prince
Knight Cannon The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Lumberjack Knight Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang Lumberjack Knight
Cannon Lumberjack Knight Goblin Gang Firecracker
Firecracker The Log Lumberjack
Goblin Gang The Log Cannon Firecracker Lumberjack
Cannon Goblin Gang Firecracker Little Prince
Cannon The Log
Cannon Goblin Gang Lumberjack
Knight Goblin Gang Cannon Firecracker Lumberjack Little Prince
Goblin Gang Knight Cannon Firecracker The Log Lumberjack
Goblin Gang Firecracker
Cannon Lumberjack Knight Goblin Gang The Log
Cannon Goblin Gang Firecracker The Log Lumberjack
Knight Cannon Goblin Gang Lumberjack
Cannon Goblin Gang The Log Lumberjack
Knight Cannon Goblin Gang Firecracker Lumberjack
Cannon Knight Goblin Gang Firecracker The Log Lumberjack Little Prince
The Log Knight Cannon Firecracker Lumberjack Little Prince
Cannon Lumberjack
Goblin Gang Knight Cannon Firecracker The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Knight Goblin Gang Firecracker The Log Lumberjack
Goblin Gang Lumberjack Knight The Log
Goblin Gang Lumberjack Knight The Log
Knight Cannon Goblin Gang Lumberjack
Firecracker Goblin Gang
Goblin Gang Knight Lumberjack
Knight Lumberjack
Knight Firecracker The Log
Cannon Goblin Gang
Knight Lumberjack
The Log
Knight Cannon Goblin Gang Lumberjack
Cannon Firecracker
Goblin Gang Knight Firecracker The Log Lumberjack Little Prince
Cannon Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Lumberjack
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Firecracker
The Log
Firecracker
Firecracker The Log
Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker Lumberjack
The Log Firecracker
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log Little Prince

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