My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon
Giant Snowball
Skeleton Army Baby Dragon Inferno Dragon
Zap
Firecracker Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Knight Firecracker Skeleton Army Bandit
The Log
Firecracker Skeleton Army Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Baby Dragon Bandit Inferno Dragon
Fireball
Firecracker Skeleton Army Baby Dragon Bandit Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Knight Baby Dragon Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Skeleton Army Bandit Baby Dragon Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon The Log
Firecracker
Knight Baby Dragon Bandit Inferno Dragon Mega Knight
Skeleton Army
Baby Dragon
Knight Firecracker Bandit Inferno Dragon Mega Knight
The Log
Knight Bandit Mega Knight
Bandit
Firecracker Baby Dragon The Log Mega Knight
Inferno Dragon
Mega Knight Firecracker Baby Dragon
Mega Knight
Inferno Dragon Firecracker Baby Dragon The Log Bandit

Defense Synergies 2 19

Knight
Firecracker Skeleton Army Baby Dragon The Log
Firecracker
Knight The Log Skeleton Army Baby Dragon Bandit Mega Knight
Skeleton Army
Knight Firecracker The Log Bandit Inferno Dragon
Baby Dragon
Knight Firecracker The Log Bandit Inferno Dragon Mega Knight
The Log
Firecracker Knight Skeleton Army Baby Dragon Bandit Inferno Dragon Mega Knight
Bandit
Firecracker Skeleton Army Baby Dragon The Log Mega Knight
Inferno Dragon
Skeleton Army Baby Dragon The Log Mega Knight
Mega Knight
Firecracker Baby Dragon The Log Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon The Log
Skeleton Army Inferno Dragon Knight Firecracker The Log Bandit Mega Knight
Skeleton Army Mega Knight Knight Bandit Inferno Dragon
Skeleton Army Inferno Dragon Knight Firecracker Bandit Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Baby Dragon Bandit Mega Knight
Inferno Dragon Firecracker Baby Dragon
Baby Dragon The Log Bandit Mega Knight
Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker Bandit Mega Knight
Skeleton Army Knight Firecracker Baby Dragon The Log Bandit Mega Knight
Inferno Dragon Firecracker Baby Dragon
Skeleton Army Mega Knight Knight The Log Bandit
Skeleton Army Mega Knight Firecracker Baby Dragon The Log
Skeleton Army Inferno Dragon Knight Bandit Mega Knight
Skeleton Army The Log Bandit Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Skeleton Army
Mega Knight Knight Firecracker Skeleton Army Baby Dragon The Log Bandit
Baby Dragon The Log Knight Firecracker Bandit Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Knight Firecracker Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Bandit
Bandit Knight Firecracker Baby Dragon The Log Inferno Dragon Mega Knight
Skeleton Army Bandit Mega Knight Knight The Log
Skeleton Army Mega Knight Knight The Log Bandit
Knight Skeleton Army Bandit Inferno Dragon Mega Knight
Firecracker Baby Dragon
Skeleton Army Knight Bandit
Mega Knight Knight Skeleton Army Inferno Dragon
Mega Knight Knight Firecracker Skeleton Army Baby Dragon The Log Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Knight Bandit
Firecracker Skeleton Army Baby Dragon Mega Knight
Skeleton Army Knight Firecracker Baby Dragon The Log Inferno Dragon
Mega Knight Firecracker Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Knight Firecracker The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker Bandit
Firecracker Knight The Log Bandit
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon The Log Bandit Mega Knight
Firecracker Baby Dragon The Log Bandit Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Mega Knight
Inferno Dragon
Firecracker The Log Baby Dragon Bandit
Baby Dragon The Log Bandit Mega Knight
Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon
Firecracker
The Log Bandit Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Skeleton Army Bandit
Firecracker Baby Dragon
The Log
Knight Firecracker Baby Dragon Mega Knight
The Log Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Bandit Mega Knight

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