My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs Witch
Zap
Goblin Gang Firecracker Inferno Tower Royal Hogs Witch
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Royal Hogs Witch
The Log
Goblin Gang Firecracker Royal Hogs Witch
Earthquake
Goblin Gang Firecracker Inferno Tower Royal Hogs Witch
Arrows
Goblin Gang Firecracker Royal Hogs Witch
Royal Delivery
Goblin Gang Firecracker Royal Hogs Witch P.E.K.K.A
Fireball
Goblin Gang Firecracker Inferno Tower Royal Hogs Witch
Poison
Goblin Gang Firecracker Inferno Tower Royal Hogs Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Freeze Inferno Tower Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Freeze
Goblin Gang
Firecracker Royal Hogs P.E.K.K.A
Firecracker
Goblin Gang Royal Hogs P.E.K.K.A
Inferno Tower
Royal Hogs
Arrows Goblin Gang Firecracker
Freeze
Arrows
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Witch

Defense Synergies 1 6

Arrows
Inferno Tower P.E.K.K.A
Goblin Gang
Inferno Tower Firecracker P.E.K.K.A
Firecracker
Goblin Gang Inferno Tower P.E.K.K.A
Inferno Tower
Goblin Gang Arrows Firecracker
Royal Hogs
Freeze
Witch
P.E.K.K.A
Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Firecracker Witch
Goblin Gang Inferno Tower Witch P.E.K.K.A Freeze
Inferno Tower Witch P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Freeze Firecracker
Inferno Tower Arrows Goblin Gang Firecracker Freeze Witch
Arrows Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Inferno Tower
Goblin Gang Witch Arrows Firecracker Freeze
Arrows Inferno Tower Goblin Gang Firecracker Witch
Inferno Tower P.E.K.K.A Goblin Gang Freeze Witch
Arrows Goblin Gang Firecracker Freeze Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Goblin Gang Freeze P.E.K.K.A
Arrows Goblin Gang Firecracker Inferno Tower Witch P.E.K.K.A
Arrows Goblin Gang Firecracker Witch
Arrows Freeze Witch Firecracker
P.E.K.K.A Inferno Tower
Goblin Gang Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Witch P.E.K.K.A
Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Inferno Tower Witch
Goblin Gang P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Witch
Arrows Firecracker Goblin Gang Freeze Witch
Goblin Gang P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A
Freeze P.E.K.K.A Firecracker Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Inferno Tower Witch
Firecracker Witch
Goblin Gang Inferno Tower Witch Firecracker Freeze P.E.K.K.A
Arrows Firecracker Inferno Tower Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Freeze Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Freeze Witch
Arrows
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker
Goblin Gang Freeze Witch
Arrows Firecracker Witch
Freeze
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch

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