My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Heal Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Bats Goblin Barrel
Zap
Skeletons Fire Spirit Bats Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Firecracker Heal Spirit Goblin Barrel
The Log
Skeletons Fire Spirit Ice Spirit Firecracker Heal Spirit Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Fire Spirit Ice Spirit Bats Firecracker Heal Spirit Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bats Firecracker Heal Spirit Mini P.E.K.K.A Goblin Barrel
Fireball
Firecracker Goblin Barrel
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Heal Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Heal Spirit Bats Firecracker Goblin Barrel Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Fire Spirit Ice Spirit Heal Spirit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mini P.E.K.K.A Goblin Barrel
Ice Spirit
Goblin Barrel Bats Firecracker Mini P.E.K.K.A
Bats
Ice Spirit Firecracker Mini P.E.K.K.A Goblin Barrel
Firecracker
Ice Spirit Bats Mini P.E.K.K.A Goblin Barrel
Heal Spirit
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Ice Spirit Bats Firecracker Heal Spirit
Goblin Barrel
Ice Spirit Fire Spirit Bats Firecracker

Defense Synergies 1 13

Skeletons
Fire Spirit Ice Spirit Bats Firecracker Mini P.E.K.K.A
Fire Spirit
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Skeletons Fire Spirit Bats Firecracker
Bats
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Firecracker
Skeletons Fire Spirit Ice Spirit Bats Mini P.E.K.K.A
Heal Spirit
Mini P.E.K.K.A
Ice Spirit Skeletons Fire Spirit Bats Firecracker
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeletons Ice Spirit Bats Firecracker
Mini P.E.K.K.A Skeletons Fire Spirit Bats
Mini P.E.K.K.A Skeletons Bats Firecracker
Firecracker Mini P.E.K.K.A
Skeletons Fire Spirit Bats Firecracker
Bats Fire Spirit Ice Spirit Firecracker
Mini P.E.K.K.A Skeletons
Skeletons Fire Spirit Ice Spirit Firecracker Mini P.E.K.K.A
Bats Skeletons Firecracker
Bats Firecracker
Mini P.E.K.K.A Skeletons Fire Spirit Ice Spirit Bats
Fire Spirit Ice Spirit Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Skeletons Bats Firecracker Mini P.E.K.K.A
Fire Spirit Ice Spirit Bats Firecracker
Fire Spirit Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Fire Spirit Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A
Skeletons Ice Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Skeletons Mini P.E.K.K.A
Fire Spirit Firecracker Skeletons Ice Spirit Bats
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Skeletons Ice Spirit Bats Firecracker Mini P.E.K.K.A
Skeletons
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Bats Firecracker Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Fire Spirit Firecracker
Firecracker Fire Spirit Ice Spirit Bats
Fire Spirit Firecracker
Fire Spirit Ice Spirit Firecracker
Firecracker
Fire Spirit Bats Mini P.E.K.K.A
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A
Fire Spirit Firecracker
Firecracker Fire Spirit Ice Spirit
Firecracker
Firecracker
Fire Spirit Bats Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Ice Spirit Firecracker
Firecracker
Fire Spirit Ice Spirit Bats
Fire Spirit Firecracker
Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: