My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Witch P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch Little Prince
Zap
Firecracker Inferno Tower Guards Witch Little Prince
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Guards Witch Little Prince
The Log
Ice Spirit Firecracker Hog Rider Guards Witch Little Prince
Earthquake
Firecracker Hog Rider Inferno Tower Guards Witch
Arrows
Ice Spirit Firecracker Guards Witch Little Prince
Royal Delivery
Ice Spirit Firecracker Hog Rider Guards Witch P.E.K.K.A Little Prince
Fireball
Firecracker Hog Rider Inferno Tower Witch Little Prince
Poison
Firecracker Inferno Tower Guards Witch Little Prince
Lightning
Inferno Tower Witch Little Prince
Rocket
Hog Rider Inferno Tower Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Guards Little Prince Hog Rider Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Firecracker Guards Little Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Firecracker Guards Witch
Firecracker
Hog Rider Ice Spirit P.E.K.K.A
Hog Rider
Ice Spirit Firecracker Guards Witch Little Prince
Inferno Tower
Guards
Ice Spirit Hog Rider
Witch
Ice Spirit Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Firecracker Witch
Little Prince
Hog Rider

Defense Synergies 2 9

Ice Spirit
Inferno Tower Firecracker Guards Witch P.E.K.K.A Little Prince
Firecracker
Ice Spirit Inferno Tower Guards P.E.K.K.A
Hog Rider
Inferno Tower
Ice Spirit Guards Firecracker
Guards
Inferno Tower Ice Spirit Firecracker Witch
Witch
Ice Spirit Guards
P.E.K.K.A
Ice Spirit Firecracker
Little Prince
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Ice Spirit Firecracker Witch
Inferno Tower Witch P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Firecracker Guards
Firecracker P.E.K.K.A
Firecracker Guards
Inferno Tower Ice Spirit Firecracker Witch Little Prince
Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Guards Ice Spirit Firecracker Inferno Tower Little Prince
Guards Witch Firecracker
Inferno Tower Firecracker Witch
Inferno Tower P.E.K.K.A Ice Spirit Guards Witch
Ice Spirit Firecracker Guards Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Ice Spirit P.E.K.K.A
Firecracker Inferno Tower Witch P.E.K.K.A
Ice Spirit Firecracker Guards Witch Little Prince
Witch Ice Spirit Firecracker Guards Little Prince
P.E.K.K.A Inferno Tower
Firecracker Guards Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Witch P.E.K.K.A
Firecracker
Guards P.E.K.K.A Ice Spirit Inferno Tower Witch
Guards P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Guards Witch
Firecracker Ice Spirit Witch
Guards P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A
P.E.K.K.A Ice Spirit Firecracker Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards Witch
P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards Witch
Firecracker Witch
Inferno Tower Guards Witch Ice Spirit Firecracker P.E.K.K.A Little Prince
Firecracker Inferno Tower Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards
Firecracker
Firecracker Ice Spirit Witch
Firecracker Witch
Ice Spirit Firecracker
Firecracker
Guards
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker
Firecracker Witch Little Prince
Firecracker Ice Spirit Witch Little Prince
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch Little Prince
Ice Spirit Firecracker Guards Witch
Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Ice Spirit Guards Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker P.E.K.K.A
Ice Spirit Firecracker Guards Witch
Firecracker Witch
Firecracker Witch Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: