My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Firecracker Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Bandit Electro Wizard
The Log
Goblin Gang Firecracker Hog Rider Bandit
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Hog Rider Bandit Electro Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Earthquake Bandit Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Earthquake Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Bandit
Firecracker
Hog Rider Goblin Gang Earthquake Bandit Inferno Dragon Mega Knight
Earthquake
Hog Rider Firecracker Mega Knight
Hog Rider
Goblin Gang Firecracker Earthquake Bandit Electro Wizard Mega Knight
Bandit
Goblin Gang Firecracker Hog Rider Electro Wizard Mega Knight
Electro Wizard
Hog Rider Bandit Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Earthquake Hog Rider Bandit Electro Wizard

Defense Synergies 0 14

Goblin Gang
Firecracker Bandit Electro Wizard Inferno Dragon
Firecracker
Goblin Gang Earthquake Bandit Electro Wizard Mega Knight
Earthquake
Firecracker Mega Knight
Hog Rider
Bandit
Goblin Gang Firecracker Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Firecracker Bandit Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Firecracker Earthquake Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard
Inferno Dragon Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Firecracker Earthquake Mega Knight
Goblin Gang Firecracker Earthquake Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Firecracker
Earthquake Bandit Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Firecracker Earthquake Bandit Mega Knight
Inferno Dragon Goblin Gang Firecracker Electro Wizard
Mega Knight Goblin Gang Earthquake Bandit Electro Wizard
Mega Knight Goblin Gang Firecracker Earthquake Electro Wizard
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Firecracker Electro Wizard
Mega Knight Goblin Gang Firecracker Bandit Electro Wizard
Earthquake Firecracker Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Firecracker Earthquake Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Firecracker Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Electro Wizard
Goblin Gang Mega Knight Bandit Electro Wizard
Goblin Gang Bandit Inferno Dragon Mega Knight
Firecracker Goblin Gang Electro Wizard
Goblin Gang Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Goblin Gang Bandit
Firecracker Mega Knight
Goblin Gang Electro Wizard Firecracker Inferno Dragon
Mega Knight Firecracker Earthquake Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Bandit
Firecracker Bandit Electro Wizard
Earthquake Bandit
Earthquake Firecracker
Firecracker Earthquake Mega Knight
Firecracker
Firecracker Earthquake
Earthquake Firecracker
Firecracker Bandit
Goblin Gang Electro Wizard
Firecracker Earthquake Bandit Electro Wizard
Firecracker
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake Firecracker
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit Mega Knight
Earthquake
Firecracker Earthquake Bandit Electro Wizard Mega Knight
Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Mega Knight
Inferno Dragon
Firecracker Earthquake Bandit Electro Wizard
Bandit Mega Knight
Firecracker Bandit
Firecracker Electro Wizard
Electro Wizard Firecracker
Earthquake Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Earthquake
Earthquake Electro Wizard Goblin Gang Bandit
Firecracker Electro Wizard
Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Earthquake
Firecracker Mega Knight
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight

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