My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Bandit Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Bandit Inferno Dragon Skeleton King
Giant Snowball
Clone Inferno Dragon Skeleton King
Zap
Firecracker Clone Bandit Inferno Dragon Skeleton King
Barbarian Barrel
Firecracker Clone Bandit Skeleton King
The Log
Firecracker Clone Bandit Skeleton King
Earthquake
Firecracker Clone Skeleton King
Arrows
Firecracker Clone Skeleton King
Royal Delivery
Firecracker Clone Bandit Inferno Dragon Skeleton King
Fireball
Firecracker Clone Bandit Inferno Dragon Skeleton King
Poison
Firecracker Clone Skeleton King
Lightning
Ice Golem Bandit Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Firecracker Clone Void Bandit Inferno Dragon Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Firecracker Clone

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Mirror Bandit Inferno Dragon
Ice Golem
Firecracker
Mirror
Firecracker
Clone
Inferno Dragon
Void
Bandit
Firecracker
Inferno Dragon
Firecracker Clone
Skeleton King

Defense Synergies 1 6

Firecracker
Ice Golem Mirror Bandit
Ice Golem
Firecracker Bandit Inferno Dragon
Mirror
Firecracker Inferno Dragon
Clone
Void
Bandit
Firecracker Ice Golem
Inferno Dragon
Ice Golem Mirror Skeleton King
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Void
Inferno Dragon Firecracker Bandit
Void Bandit Inferno Dragon
Inferno Dragon Firecracker Bandit Skeleton King
Firecracker
Firecracker Bandit
Inferno Dragon Firecracker Void
Ice Golem Void Bandit
Inferno Dragon Skeleton King
Firecracker Ice Golem Bandit
Firecracker Ice Golem Bandit Skeleton King
Inferno Dragon Firecracker
Bandit
Firecracker Skeleton King
Inferno Dragon Bandit Skeleton King
Bandit Inferno Dragon
Firecracker
Firecracker Bandit
Firecracker Ice Golem Bandit Inferno Dragon
Inferno Dragon
Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Void Bandit
Void Bandit Firecracker Ice Golem Inferno Dragon
Bandit Ice Golem
Ice Golem Bandit
Bandit Inferno Dragon
Firecracker Ice Golem
Ice Golem Void Bandit
Inferno Dragon
Void Firecracker Ice Golem Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon
Void
Ice Golem Bandit Skeleton King
Firecracker
Firecracker Ice Golem Inferno Dragon Skeleton King
Firecracker Ice Golem Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Ice Golem Bandit
Firecracker Void Bandit
Void Bandit
Firecracker Ice Golem Void
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Void Firecracker Bandit
Void
Firecracker Void Bandit
Void Firecracker
Firecracker Ice Golem Void Bandit
Firecracker Void Bandit
Firecracker Ice Golem
Firecracker Bandit
Firecracker Bandit
Void Firecracker Bandit
Firecracker
Void
Void
Void
Void
Firecracker Ice Golem
Inferno Dragon
Firecracker Void Bandit
Void Bandit
Void Firecracker Bandit
Firecracker Ice Golem
Firecracker Void
Void
Void Bandit
Void Firecracker
Firecracker
Void Bandit
Firecracker
Void Firecracker
Firecracker Ice Golem Skeleton King
Void
Firecracker
Firecracker Skeleton King
Firecracker Void
Void Firecracker Bandit

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