My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Prince Bowler Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Elixir Golem Wizard
The Log
Firecracker Elixir Golem Prince
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Wizard Prince Bowler Mother Witch
Fireball
Firecracker Elixir Golem Wizard Bowler Mother Witch
Poison
Firecracker Elixir Golem Wizard Mother Witch
Lightning
Wizard Prince Bowler Mother Witch
Rocket
Wizard Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Elixir Golem Mother Witch Wizard Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Prince Bowler
Elixir Golem
Firecracker Wizard Mirror Bowler The Log Mother Witch
Wizard
Elixir Golem Prince
Mirror
The Log Firecracker Elixir Golem
Prince
Firecracker Wizard Bowler The Log
Bowler
Firecracker Elixir Golem Prince The Log Mother Witch
The Log
Mirror Elixir Golem Prince Bowler
Mother Witch
Elixir Golem Bowler

Defense Synergies 3 9

Firecracker
The Log Mirror Prince
Elixir Golem
Wizard
Prince The Log
Mirror
Firecracker Bowler The Log
Prince
The Log Firecracker Wizard Bowler
Bowler
The Log Mirror Prince Mother Witch
The Log
Firecracker Prince Bowler Wizard Mirror Mother Witch
Mother Witch
Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Wizard The Log
Firecracker Prince The Log
Prince Bowler
Prince Firecracker Bowler
Firecracker Prince Bowler The Log
Bowler The Log Firecracker Mother Witch
Firecracker Wizard
Bowler The Log
Prince
Firecracker Prince Bowler
Mother Witch Firecracker Wizard Bowler The Log
Firecracker Wizard
Prince Bowler Wizard The Log
Wizard Bowler Firecracker Prince The Log
Prince
Prince Bowler The Log
Wizard Firecracker Prince Bowler
Firecracker Wizard Prince Bowler The Log
Wizard The Log Firecracker Bowler Mother Witch
Prince
Wizard Bowler Firecracker Prince The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bowler
Firecracker Wizard Prince Bowler The Log
Prince Bowler The Log
Prince Bowler The Log
Prince Bowler
Firecracker Wizard Mother Witch
Prince Bowler
Prince
Firecracker Prince The Log
Prince Bowler
Prince Bowler The Log
Prince Bowler Wizard
Wizard Firecracker Bowler
Firecracker Prince Bowler The Log
Bowler Firecracker Wizard The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Bowler The Log
The Log
Firecracker Prince The Log
Wizard Firecracker Bowler The Log
Firecracker Wizard Mother Witch
Firecracker Wizard Bowler The Log
The Log Firecracker Wizard Bowler
The Log Firecracker Wizard
Prince Bowler
Firecracker Wizard Prince Bowler The Log
Firecracker Wizard
Firecracker Bowler The Log
Firecracker
Firecracker Prince The Log
Firecracker Wizard Bowler The Log
Firecracker Wizard Bowler The Log
Firecracker Wizard Prince Bowler The Log
Firecracker Wizard Bowler The Log Mother Witch
Prince Bowler The Log
Wizard
Prince Bowler The Log
The Log
Firecracker The Log Mother Witch Wizard Bowler
Firecracker The Log Wizard Bowler
Wizard Prince Bowler The Log
Firecracker The Log
Firecracker Wizard Mother Witch
Firecracker Wizard
Bowler
Wizard The Log
Firecracker
Prince
Firecracker Wizard Bowler The Log
Prince
Firecracker Wizard
The Log
Firecracker Wizard Prince Bowler
The Log Firecracker Wizard Bowler
Firecracker Prince
Firecracker Bowler The Log
Firecracker
Firecracker Prince Bowler The Log

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