My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Musketeer Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit
Giant Snowball
Musketeer
Zap
Firecracker Bandit
Barbarian Barrel
Knight Firecracker Elixir Golem Musketeer Bandit
The Log
Firecracker Elixir Golem Musketeer Bandit
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Musketeer Bowler Bandit
Fireball
Firecracker Elixir Golem Musketeer Bowler Bandit
Poison
Firecracker Elixir Golem Musketeer
Lightning
Knight Musketeer Bowler Bandit
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Elixir Golem Bandit Musketeer Poison Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Elixir Golem

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Poison The Log
Firecracker
Knight Elixir Golem Bowler Bandit
Elixir Golem
Firecracker Poison Musketeer Bowler The Log Bandit
Musketeer
Knight Elixir Golem Bowler The Log Bandit
Poison
Elixir Golem Knight Bowler The Log
Bowler
Firecracker Elixir Golem Musketeer Poison The Log
The Log
Knight Elixir Golem Musketeer Poison Bowler Bandit
Bandit
Firecracker Elixir Golem Musketeer The Log

Defense Synergies 5 10

Knight
Firecracker Musketeer Poison Bowler The Log
Firecracker
Knight The Log Musketeer Bandit
Elixir Golem
Musketeer
Knight The Log Firecracker Bowler Bandit
Poison
Knight The Log
Bowler
The Log Knight Musketeer Bandit
The Log
Firecracker Musketeer Bowler Knight Poison Bandit
Bandit
Firecracker Musketeer Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Musketeer The Log
Knight Firecracker Musketeer The Log Bandit
Bowler Knight Musketeer Bandit
Knight Firecracker Musketeer Bowler Bandit
Firecracker Poison Bowler The Log
Bowler The Log Firecracker Musketeer Bandit
Musketeer Firecracker Poison
Bowler Musketeer Poison The Log Bandit
Musketeer
Knight Firecracker Musketeer Bowler Bandit
Poison Knight Firecracker Musketeer Bowler The Log Bandit
Musketeer Firecracker Poison
Bowler Knight Musketeer The Log Bandit
Bowler Firecracker Poison The Log
Knight Bandit
Bowler The Log Bandit
Knight Firecracker Musketeer Poison Bowler
Knight Firecracker Musketeer Bowler The Log Bandit
Poison The Log Knight Firecracker Musketeer Bowler Bandit
Musketeer
Bowler Knight Firecracker Musketeer Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Bandit
Poison Bandit Knight Firecracker Musketeer Bowler The Log
Bandit Knight Musketeer Bowler The Log
Bowler Knight Musketeer The Log Bandit
Knight Musketeer Bowler Bandit
Firecracker Poison Musketeer
Knight Musketeer Bowler Bandit
Knight
Knight Firecracker Poison The Log Bandit
Musketeer
Knight Musketeer Bowler
Poison Bowler The Log
Bowler Knight Bandit
Firecracker Musketeer Bowler
Knight Firecracker Musketeer Poison Bowler The Log
Poison Bowler Firecracker Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Musketeer The Log Bandit
Firecracker Poison Musketeer Bowler The Log Bandit
Poison The Log Bandit
Knight Firecracker Musketeer Poison The Log
Poison Firecracker Bowler The Log
Firecracker Poison Musketeer
Firecracker Musketeer Poison Bowler The Log
Poison The Log Firecracker Bowler
Poison The Log Firecracker Bandit
Musketeer Poison Bowler
Firecracker Poison Knight Musketeer Bowler The Log Bandit
Poison Firecracker Musketeer
Poison Knight Firecracker Musketeer Bowler The Log Bandit
Firecracker Musketeer Poison Bandit
Firecracker Musketeer Poison The Log
Firecracker Musketeer Poison Bowler The Log Bandit
Firecracker Musketeer Poison Bowler The Log Bandit
Poison
Firecracker Musketeer Poison Bowler The Log Bandit
Firecracker Poison Bowler The Log
Musketeer Poison Bowler The Log
Poison
Musketeer Bowler The Log
Musketeer Poison The Log
Firecracker Poison The Log Bowler
Firecracker Poison The Log Musketeer Bowler Bandit
Musketeer Poison Bowler The Log Bandit
Poison Firecracker Musketeer The Log Bandit
Poison Firecracker Musketeer
Firecracker Musketeer Poison
Bowler
Poison Musketeer The Log Bandit
Firecracker Poison
Firecracker Poison Bowler The Log
Musketeer Bandit
Poison Firecracker Musketeer
The Log
Poison Knight Firecracker Musketeer Bowler
The Log Firecracker Musketeer Poison Bowler
Poison
Firecracker Musketeer
Firecracker Musketeer Poison Bowler The Log
Firecracker Musketeer Poison
Poison Firecracker Musketeer Bowler The Log Bandit

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