My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Goblin Drill
Zap
Bats Firecracker Inferno Tower Goblin Drill
Barbarian Barrel
Firecracker Inferno Tower Goblin Drill Electro Wizard
The Log
Firecracker Goblin Drill
Earthquake
Firecracker Inferno Tower Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Firecracker Goblin Drill Bowler Electro Wizard
Fireball
Firecracker Inferno Tower Goblin Drill Bowler Electro Wizard
Poison
Bats Firecracker Inferno Tower Goblin Drill Electro Wizard
Lightning
Inferno Tower Bowler Electro Wizard
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Poison Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Poison Goblin Drill Electro Wizard Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Drill Bowler
Arrows
Goblin Drill Bowler
Firecracker
Bats Goblin Drill Bowler
Inferno Tower
Poison
Goblin Drill Bowler
Goblin Drill
Bats Arrows Firecracker Poison
Bowler
Bats Arrows Firecracker Poison Electro Wizard
Electro Wizard
Bowler

Defense Synergies 1 14

Bats
Firecracker Inferno Tower Goblin Drill Bowler Electro Wizard
Arrows
Inferno Tower Bowler
Firecracker
Bats Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Bats Arrows Firecracker Poison Goblin Drill
Poison
Inferno Tower Electro Wizard
Goblin Drill
Bats Inferno Tower Electro Wizard
Bowler
Bats Arrows Electro Wizard
Electro Wizard
Inferno Tower Bats Firecracker Poison Goblin Drill Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Inferno Tower Electro Wizard
Inferno Tower Bats Firecracker Goblin Drill Electro Wizard
Inferno Tower Bowler Bats Goblin Drill Electro Wizard
Inferno Tower Bats Firecracker Goblin Drill Bowler Electro Wizard
Arrows Firecracker Poison Bowler
Arrows Bowler Bats Firecracker Electro Wizard
Bats Inferno Tower Electro Wizard Arrows Firecracker Poison
Bowler Arrows Inferno Tower Poison Electro Wizard
Inferno Tower Goblin Drill
Firecracker Inferno Tower Bowler Electro Wizard
Bats Poison Electro Wizard Arrows Firecracker Goblin Drill Bowler
Arrows Inferno Tower Bats Firecracker Poison Electro Wizard
Inferno Tower Goblin Drill Bowler Bats Electro Wizard
Bowler Bats Arrows Firecracker Poison Goblin Drill Electro Wizard
Inferno Tower Goblin Drill Electro Wizard
Inferno Tower Goblin Drill Bowler Electro Wizard
Bats Arrows Firecracker Inferno Tower Poison Goblin Drill Bowler Electro Wizard
Arrows Bats Firecracker Goblin Drill Bowler Electro Wizard
Arrows Poison Goblin Drill Bats Firecracker Bowler Electro Wizard
Inferno Tower Goblin Drill Electro Wizard
Bowler Bats Arrows Firecracker Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bowler Electro Wizard
Poison Electro Wizard Arrows Firecracker Bowler
Bats Inferno Tower Bowler Electro Wizard
Bowler Bats Inferno Tower Electro Wizard
Inferno Tower Goblin Drill Bowler
Arrows Firecracker Poison Bats Electro Wizard
Bats Inferno Tower Bowler Electro Wizard
Inferno Tower
Electro Wizard Bats Firecracker Inferno Tower Poison
Inferno Tower Goblin Drill
Bats Inferno Tower Bowler
Arrows Poison Bowler Electro Wizard
Bowler Inferno Tower
Firecracker Bowler
Inferno Tower Electro Wizard Bats Firecracker Poison Goblin Drill Bowler
Bats Arrows Poison Bowler Firecracker Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Goblin Drill
Arrows Firecracker Poison Bowler Electro Wizard
Arrows Poison Goblin Drill
Arrows Firecracker Poison
Poison Arrows Firecracker Bowler
Arrows Firecracker Poison Bats
Arrows Firecracker Poison Bowler
Arrows Poison Firecracker Bowler
Arrows Poison Firecracker
Bats Poison Bowler Electro Wizard
Firecracker Poison Arrows Bowler Electro Wizard
Poison Arrows Firecracker
Poison Firecracker Bowler
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Goblin Drill Bowler
Arrows Firecracker Poison Bowler
Arrows Poison
Bats
Arrows Firecracker Poison Bowler Electro Wizard
Arrows Firecracker Poison Bowler
Poison Bowler
Arrows Poison
Bowler
Arrows Poison Goblin Drill
Arrows Firecracker Poison Bowler
Arrows Firecracker Poison Bowler Electro Wizard
Arrows Poison Bowler
Poison Arrows Firecracker
Poison Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker Poison
Bowler
Poison Arrows
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison Bowler
Electro Wizard Bats
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Firecracker Bowler Electro Wizard
Arrows Firecracker Poison Bowler
Arrows Poison
Firecracker
Bats Firecracker Poison Bowler Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Bowler Electro Wizard

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