My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap The Log Firecracker Mini P.E.K.K.A Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap The Log

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Mirror Bats Mini P.E.K.K.A The Log Mega Knight
Firecracker
Zap Bats Mini P.E.K.K.A Mirror Mega Knight Monk
Mini P.E.K.K.A
Bats Zap Firecracker Mirror The Log Mega Knight
Mirror
Zap The Log Firecracker Mini P.E.K.K.A
The Log
Mirror Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A The Log
Monk
Firecracker

Defense Synergies 5 14

Bats
Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
Zap
Mini P.E.K.K.A Mirror Mega Knight Bats Firecracker The Log
Firecracker
The Log Bats Zap Mini P.E.K.K.A Mirror Mega Knight
Mini P.E.K.K.A
Zap The Log Bats Firecracker Mirror
Mirror
Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Bats Zap Mirror Mega Knight
Mega Knight
Zap Bats Firecracker Mirror The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Bats Zap Firecracker The Log Mega Knight Monk
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Mega Knight Monk
Firecracker Mini P.E.K.K.A The Log Mega Knight Monk
The Log Bats Zap Firecracker Mega Knight
Bats Zap Firecracker
Zap The Log Mega Knight Monk
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Bats Zap Firecracker The Log Mega Knight
Bats Zap Firecracker
Mini P.E.K.K.A Mega Knight Bats Zap The Log
Mega Knight Bats Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Monk Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A
Mega Knight Bats Zap Firecracker The Log
Zap The Log Bats Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Firecracker Mini P.E.K.K.A The Log Mega Knight Monk
Mega Knight Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats Zap The Log Monk
Mini P.E.K.K.A Mega Knight
Firecracker Bats Zap Monk
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Firecracker Mini P.E.K.K.A The Log Monk
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Monk Zap The Log
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A The Log Monk
Bats Mega Knight Zap Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Bats Zap Monk
Firecracker The Log
The Log Zap Firecracker
The Log Monk Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Monk Zap The Log
Monk Zap Firecracker
Firecracker The Log
Firecracker Monk
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Monk
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log Mega Knight Monk
Zap Firecracker The Log Mega Knight Monk
The Log Mega Knight Monk
The Log Monk
Zap The Log Monk
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Monk
Zap The Log Mega Knight Monk
Zap Firecracker The Log
Bats Zap Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap Firecracker Monk
Mega Knight
Firecracker The Log Monk
Zap Bats
Zap Firecracker Monk
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Zap Firecracker
Monk Zap
Firecracker Mega Knight
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log Mega Knight Monk

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