My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Inferno Dragon Graveyard
Giant Snowball
Bats Inferno Dragon Graveyard
Zap
Bats Firecracker Inferno Dragon Graveyard
Barbarian Barrel
Firecracker Electro Wizard Graveyard
The Log
Firecracker Graveyard
Earthquake
Firecracker Graveyard
Arrows
Bats Firecracker Graveyard
Royal Delivery
Bats Firecracker Electro Wizard Inferno Dragon Graveyard
Fireball
Firecracker Electro Wizard Inferno Dragon
Poison
Bats Firecracker Electro Wizard Graveyard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Electro Wizard Inferno Dragon Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Firecracker Inferno Dragon Graveyard
Zap
Arrows Firecracker Giant Electro Wizard Graveyard Bats
Arrows
Zap Giant Graveyard
Firecracker
Zap Bats Giant Inferno Dragon
Giant
Bats Zap Arrows Graveyard Firecracker Electro Wizard
Electro Wizard
Zap Graveyard Giant
Inferno Dragon
Bats Firecracker
Graveyard
Zap Arrows Giant Electro Wizard Bats

Defense Synergies 1 9

Bats
Zap Firecracker Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Arrows Firecracker Inferno Dragon
Arrows
Zap
Firecracker
Bats Zap Electro Wizard
Giant
Electro Wizard
Zap Bats Firecracker Inferno Dragon
Inferno Dragon
Bats Zap Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Inferno Dragon Bats Zap Firecracker Electro Wizard
Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Firecracker Electro Wizard
Arrows Firecracker
Arrows Bats Zap Firecracker Electro Wizard
Bats Electro Wizard Inferno Dragon Zap Arrows Firecracker
Zap Arrows Electro Wizard
Inferno Dragon
Firecracker Electro Wizard
Bats Electro Wizard Zap Arrows Firecracker
Arrows Inferno Dragon Bats Zap Firecracker Electro Wizard
Bats Zap Electro Wizard
Bats Zap Arrows Firecracker Electro Wizard
Inferno Dragon Electro Wizard
Zap Electro Wizard Inferno Dragon
Bats Arrows Firecracker Electro Wizard
Arrows Bats Zap Firecracker Electro Wizard
Zap Arrows Bats Firecracker Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bats Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Zap Arrows Firecracker Inferno Dragon
Bats Zap Electro Wizard
Bats Zap Electro Wizard
Inferno Dragon
Arrows Firecracker Bats Zap Electro Wizard
Bats Electro Wizard
Inferno Dragon
Zap Electro Wizard Bats Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Zap Arrows Electro Wizard
Firecracker
Electro Wizard Bats Zap Firecracker Inferno Dragon
Bats Arrows Zap Firecracker Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Electro Wizard
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Inferno Dragon
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker
Zap Electro Wizard Bats
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard

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