My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Firecracker Dark Prince Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Earthquake Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Earthquake

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Mini P.E.K.K.A Dark Prince
Arrows
Hog Rider Earthquake Mini P.E.K.K.A Dark Prince
Firecracker
Hog Rider Bats Earthquake Mini P.E.K.K.A Dark Prince
Earthquake
Hog Rider Arrows Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Bats Arrows Firecracker Earthquake Hog Rider Dark Prince Electro Wizard
Hog Rider
Bats Arrows Firecracker Earthquake Mini P.E.K.K.A Dark Prince Electro Wizard
Dark Prince
Bats Arrows Firecracker Earthquake Mini P.E.K.K.A Hog Rider Electro Wizard
Electro Wizard
Mini P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 1 13

Bats
Firecracker Earthquake Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows
Mini P.E.K.K.A Dark Prince
Firecracker
Bats Earthquake Mini P.E.K.K.A Dark Prince Electro Wizard
Earthquake
Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bats Arrows Firecracker Earthquake
Hog Rider
Dark Prince
Bats Arrows Firecracker Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard
Mini P.E.K.K.A Bats Firecracker Dark Prince Electro Wizard
Mini P.E.K.K.A Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Bats Firecracker Dark Prince Electro Wizard
Arrows Firecracker Earthquake Mini P.E.K.K.A Dark Prince
Arrows Bats Firecracker Earthquake Dark Prince Electro Wizard
Bats Electro Wizard Arrows Firecracker
Earthquake Arrows Electro Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Bats Electro Wizard Arrows Firecracker Earthquake Dark Prince
Arrows Bats Firecracker Electro Wizard
Mini P.E.K.K.A Bats Earthquake Dark Prince Electro Wizard
Bats Arrows Firecracker Earthquake Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bats Arrows Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Bats Firecracker Dark Prince Electro Wizard
Arrows Earthquake Bats Firecracker Dark Prince Electro Wizard
Mini P.E.K.K.A Electro Wizard
Dark Prince Bats Arrows Firecracker Earthquake Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Bats Electro Wizard
Mini P.E.K.K.A Dark Prince
Arrows Firecracker Bats Electro Wizard
Mini P.E.K.K.A Dark Prince Bats Electro Wizard
Mini P.E.K.K.A Dark Prince
Electro Wizard Bats Firecracker Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince
Arrows Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince
Firecracker
Electro Wizard Bats Firecracker Mini P.E.K.K.A Dark Prince
Bats Arrows Firecracker Earthquake Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Electro Wizard
Earthquake Arrows
Earthquake Arrows Firecracker Dark Prince
Arrows Firecracker Earthquake Dark Prince
Arrows Firecracker Bats
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Earthquake Dark Prince Electro Wizard
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Bats Mini P.E.K.K.A
Arrows Firecracker Earthquake Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Dark Prince
Arrows Firecracker Earthquake Electro Wizard
Arrows
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Mini P.E.K.K.A
Arrows Earthquake
Arrows Firecracker Electro Wizard
Arrows Firecracker Earthquake
Earthquake Electro Wizard Bats Dark Prince
Arrows Firecracker Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Firecracker Earthquake
Arrows
Firecracker Dark Prince
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Dark Prince Electro Wizard

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