My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Prince
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Prince Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Tornado Hog Rider Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Tornado

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker Prince
Zap
Firecracker Hog Rider Tornado Prince Electro Wizard Bats Mega Knight
Firecracker
Zap Hog Rider Bats Tornado Prince Mega Knight
Hog Rider
Bats Zap Firecracker Tornado Prince Electro Wizard Mega Knight
Tornado
Zap Firecracker Hog Rider Mega Knight
Prince
Zap Mega Knight Bats Firecracker Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Prince Mega Knight
Mega Knight
Bats Prince Zap Firecracker Hog Rider Tornado Electro Wizard

Defense Synergies 2 17

Bats
Zap Firecracker Prince Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Firecracker Tornado Prince
Firecracker
Bats Zap Tornado Prince Electro Wizard Mega Knight
Hog Rider
Tornado
Zap Firecracker Prince Electro Wizard Mega Knight
Prince
Bats Zap Firecracker Tornado Electro Wizard
Electro Wizard
Zap Bats Firecracker Tornado Prince Mega Knight
Mega Knight
Zap Bats Firecracker Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Bats Zap Firecracker Prince Electro Wizard Mega Knight
Tornado Prince Mega Knight Bats Electro Wizard
Prince Bats Firecracker Electro Wizard Mega Knight
Firecracker Tornado Prince Mega Knight
Tornado Bats Zap Firecracker Electro Wizard Mega Knight
Bats Tornado Electro Wizard Zap Firecracker
Zap Electro Wizard Mega Knight
Tornado Prince
Tornado Firecracker Prince Electro Wizard Mega Knight
Bats Electro Wizard Zap Firecracker Tornado Mega Knight
Bats Zap Firecracker Tornado Electro Wizard
Prince Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Firecracker Tornado Prince Electro Wizard
Prince Electro Wizard Mega Knight
Tornado Zap Prince Electro Wizard Mega Knight
Mega Knight Bats Firecracker Tornado Prince Electro Wizard
Mega Knight Bats Zap Firecracker Tornado Prince Electro Wizard
Zap Tornado Bats Firecracker Electro Wizard Mega Knight
Tornado Prince Electro Wizard
Mega Knight Bats Firecracker Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Firecracker Prince Mega Knight
Mega Knight Bats Zap Prince Electro Wizard
Prince Mega Knight Bats Zap Tornado Electro Wizard
Prince Mega Knight
Firecracker Bats Zap Tornado Electro Wizard
Prince Bats Electro Wizard
Mega Knight Prince
Zap Electro Wizard Mega Knight Bats Firecracker Tornado Prince
Mega Knight Bats Prince
Mega Knight Zap Tornado Prince Electro Wizard
Prince Mega Knight
Firecracker Mega Knight
Electro Wizard Bats Zap Firecracker Tornado Prince
Bats Mega Knight Zap Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Electro Wizard
Firecracker Prince
Zap Firecracker Mega Knight
Firecracker Bats Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Bats Tornado Prince Electro Wizard
Firecracker Zap Tornado Prince Electro Wizard
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker
Firecracker Mega Knight
Tornado
Bats
Zap Firecracker Prince Electro Wizard Mega Knight
Zap Firecracker Tornado Mega Knight
Prince Mega Knight
Tornado
Tornado Prince
Zap
Zap Firecracker Tornado Mega Knight
Firecracker Zap Tornado Electro Wizard
Zap Tornado Prince Mega Knight
Zap Firecracker Tornado
Bats Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Prince Mega Knight
Firecracker
Zap Electro Wizard Bats Prince
Zap Firecracker Tornado Electro Wizard
Firecracker Prince Electro Wizard Mega Knight
Zap Firecracker
Zap Tornado
Firecracker Prince Mega Knight
Zap Bats Firecracker Tornado Electro Wizard
Firecracker Bats Zap Tornado Electro Wizard
Zap Firecracker Tornado Prince Electro Wizard Mega Knight

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