My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon Firecracker
Barbarian Barrel
Electro Spirit Cannon Firecracker
The Log
Electro Spirit Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Bats Cannon Firecracker
Lightning
Cannon Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Cannon Firecracker Void Hog Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bats
Hog Rider Firecracker
Arrows
Hog Rider Void
Cannon
Firecracker
Hog Rider Bats Monk
Hog Rider
Bats Arrows Firecracker Electro Spirit Void
Void
Arrows Hog Rider
Monk
Firecracker

Defense Synergies 0 6

Electro Spirit
Bats
Cannon Firecracker
Arrows
Cannon Void Monk
Cannon
Bats Arrows Firecracker
Firecracker
Bats Cannon
Hog Rider
Void
Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Void
Bats Cannon Firecracker Monk
Cannon Bats Void
Cannon Bats Firecracker Monk
Arrows Firecracker Monk
Arrows Electro Spirit Bats Cannon Firecracker
Bats Electro Spirit Arrows Cannon Firecracker Void
Electro Spirit Arrows Cannon Void Monk
Cannon
Cannon Firecracker
Bats Electro Spirit Arrows Cannon Firecracker
Arrows Bats Firecracker
Cannon Bats
Electro Spirit Bats Arrows Cannon Firecracker
Cannon
Monk Cannon
Bats Arrows Cannon Firecracker
Arrows Cannon Electro Spirit Bats Firecracker
Arrows Electro Spirit Bats Cannon Firecracker
Cannon
Electro Spirit Bats Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void Arrows Firecracker Monk
Bats
Bats Monk
Cannon
Arrows Firecracker Electro Spirit Bats Monk
Bats Void
Void Electro Spirit Bats Firecracker Monk
Cannon
Bats
Monk Arrows Void
Cannon
Cannon Firecracker
Electro Spirit Bats Firecracker Monk
Bats Arrows Electro Spirit Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Monk
Arrows Firecracker Void Monk
Arrows Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Electro Spirit Bats Monk
Arrows Firecracker
Arrows Firecracker
Arrows Void Monk Firecracker
Bats Void
Firecracker Void Monk Arrows
Void Monk Arrows Firecracker
Firecracker Void
Arrows Firecracker Void Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Monk Arrows
Bats
Void Arrows Firecracker Monk
Arrows Firecracker Monk
Void Monk
Arrows Void
Void Monk
Arrows Void Monk
Arrows Firecracker Electro Spirit
Arrows Firecracker Void Monk
Void Arrows Monk
Void Arrows Firecracker
Bats Arrows Firecracker
Electro Spirit Bats Firecracker Void
Void
Void Arrows
Void Electro Spirit Arrows Firecracker Monk
Arrows Firecracker Monk
Electro Spirit Bats Void
Arrows Firecracker Monk
Arrows
Void Firecracker
Arrows Firecracker
Void Monk Arrows
Firecracker
Electro Spirit Bats Firecracker
Firecracker Bats Void
Void Firecracker Monk

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