My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Skeleton Army
Giant Snowball
Bats Minion Horde Skeleton Army
Zap
Bats Firecracker Minion Horde Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Minion Horde Skeleton Army
Royal Delivery
Bats Firecracker Minion Horde Skeleton Army
Fireball
Firecracker Minion Horde Skeleton Army
Poison
Bats Firecracker Minion Horde Skeleton Army
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Fireball Freeze Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker
Firecracker
Bats Giant
Minion Horde
Giant Freeze
Fireball
Giant Freeze The Log
Giant
Bats Firecracker Minion Horde Fireball The Log
Skeleton Army
Freeze
Minion Horde Fireball
The Log
Fireball Giant

Defense Synergies 2 9

Bats
Firecracker Freeze The Log
Firecracker
The Log Bats Skeleton Army
Minion Horde
Freeze The Log
Fireball
The Log Freeze
Giant
Skeleton Army
Firecracker Freeze The Log
Freeze
Bats Minion Horde Fireball Skeleton Army
The Log
Firecracker Fireball Bats Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball The Log
Minion Horde Skeleton Army Bats Firecracker The Log
Minion Horde Skeleton Army Bats Freeze
Minion Horde Skeleton Army Bats Firecracker
Firecracker Fireball Skeleton Army The Log
Fireball Skeleton Army Freeze The Log Bats Firecracker
Bats Minion Horde Firecracker Fireball Freeze
Fireball The Log
Minion Horde Skeleton Army
Skeleton Army Firecracker Minion Horde
Bats Minion Horde Skeleton Army Firecracker Fireball Freeze The Log
Minion Horde Bats Firecracker Fireball
Minion Horde Skeleton Army Bats Fireball Freeze The Log
Fireball Skeleton Army Bats Firecracker Minion Horde Freeze The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball Freeze The Log
Minion Horde Bats Firecracker Fireball Skeleton Army
Fireball Bats Firecracker Minion Horde Skeleton Army The Log
Freeze The Log Bats Firecracker Fireball
Skeleton Army Bats Firecracker Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Firecracker The Log
Skeleton Army Bats Minion Horde The Log
Skeleton Army Bats Minion Horde Fireball The Log
Minion Horde Skeleton Army
Firecracker Fireball Bats Minion Horde Freeze
Skeleton Army Bats Minion Horde Fireball
Minion Horde Skeleton Army
Minion Horde Freeze Bats Firecracker Fireball Skeleton Army The Log
Minion Horde Skeleton Army
Bats Minion Horde
Skeleton Army Fireball The Log
Skeleton Army Minion Horde Fireball
Firecracker Minion Horde Fireball Skeleton Army
Skeleton Army Bats Firecracker Minion Horde Fireball Freeze The Log
Bats Firecracker Minion Horde Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Freeze The Log
Firecracker Fireball The Log
Minion Horde Fireball The Log
Firecracker Fireball Freeze The Log
Fireball Firecracker Minion Horde The Log
Firecracker Fireball Bats Minion Horde Freeze
Firecracker Minion Horde The Log
Fireball The Log Firecracker Freeze
Fireball The Log Firecracker
Bats Minion Horde Fireball
Firecracker Minion Horde Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Minion Horde Fireball Freeze
Firecracker Fireball The Log
Firecracker Minion Horde Fireball The Log
Firecracker Minion Horde Fireball The Log
Fireball Freeze
Bats Minion Horde
Firecracker Fireball The Log
Firecracker Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
Firecracker Freeze The Log Fireball
Minion Horde
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Minion Horde Fireball
Bats Firecracker Minion Horde Fireball Freeze
Minion Horde Fireball
Minion Horde Fireball The Log
Firecracker Minion Horde Fireball Freeze
Minion Horde
Firecracker Fireball The Log
Minion Horde Bats Fireball Skeleton Army Freeze
Fireball Firecracker
Freeze
The Log Fireball
Fireball Firecracker Minion Horde
The Log Firecracker Fireball
Fireball
Firecracker Minion Horde
Bats Firecracker Minion Horde Fireball Freeze The Log
Firecracker Bats Fireball
Firecracker Fireball Freeze The Log

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