My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Elixir Golem Electro Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elixir Golem Electro Wizard Inferno Dragon
Fireball
Firecracker Elixir Golem Electro Wizard Inferno Dragon
Poison
Bats Firecracker Elixir Golem Electro Wizard
Lightning
Knight Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Elixir Golem Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Elixir Golem Inferno Dragon
Arrows
Knight Elixir Golem Mega Knight
Knight
Bats Firecracker Arrows Electro Wizard
Firecracker
Knight Elixir Golem Bats Inferno Dragon Mega Knight
Elixir Golem
Firecracker Bats Arrows Inferno Dragon
Electro Wizard
Knight Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Elixir Golem
Mega Knight
Bats Inferno Dragon Arrows Firecracker Electro Wizard

Defense Synergies 4 10

Bats
Knight Firecracker Electro Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Firecracker Electro Wizard Arrows
Firecracker
Knight Bats Electro Wizard Mega Knight
Elixir Golem
Electro Wizard
Knight Bats Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Mega Knight
Arrows Bats Firecracker Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
Inferno Dragon Bats Knight Firecracker Electro Wizard Mega Knight
Mega Knight Bats Knight Electro Wizard Inferno Dragon
Inferno Dragon Bats Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Arrows Firecracker
Arrows Electro Wizard Mega Knight
Inferno Dragon
Knight Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Arrows Knight Firecracker Mega Knight
Arrows Inferno Dragon Bats Firecracker Electro Wizard
Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Arrows Firecracker Electro Wizard
Inferno Dragon Knight Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Arrows Knight Firecracker Electro Wizard
Arrows Mega Knight Bats Knight Firecracker Electro Wizard
Arrows Bats Knight Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Bats Arrows Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Arrows Knight Firecracker Inferno Dragon Mega Knight
Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Knight Electro Wizard
Knight Inferno Dragon Mega Knight
Arrows Firecracker Bats Electro Wizard
Bats Knight Electro Wizard
Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Bats Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Knight
Mega Knight Arrows Electro Wizard
Mega Knight Knight
Firecracker Mega Knight
Electro Wizard Bats Knight Firecracker Inferno Dragon
Bats Arrows Mega Knight Firecracker Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bats
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard Mega Knight

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