My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Void Night Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Prince
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Firecracker Goblin Barrel Prince
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Executioner
The Log
Goblin Gang Firecracker Goblin Barrel Prince
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel Prince Executioner
Fireball
Goblin Gang Firecracker Goblin Barrel Executioner
Poison
Bats Goblin Gang Firecracker Executioner
Lightning
Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Goblin Barrel Prince Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel Prince
Arrows
Goblin Barrel Prince
Goblin Gang
Goblin Barrel Firecracker Prince
Firecracker
Bats Goblin Gang Goblin Barrel Prince
Goblin Barrel
Goblin Gang Prince Bats Arrows Firecracker
Prince
Goblin Barrel Bats Arrows Goblin Gang Firecracker Electro Giant
Executioner
Electro Giant
Prince

Defense Synergies 0 8

Bats
Firecracker Prince
Arrows
Prince
Goblin Gang
Firecracker Prince
Firecracker
Bats Goblin Gang Prince
Goblin Barrel
Prince
Bats Arrows Goblin Gang Firecracker Executioner Electro Giant
Executioner
Prince
Electro Giant
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Bats Goblin Gang Firecracker Prince Executioner
Goblin Gang Prince Bats Executioner
Prince Bats Goblin Gang Firecracker
Arrows Firecracker Prince
Arrows Goblin Gang Bats Firecracker Executioner
Bats Arrows Goblin Gang Firecracker Executioner
Arrows Electro Giant
Goblin Gang Prince
Goblin Gang Firecracker Prince
Bats Goblin Gang Executioner Arrows Firecracker Electro Giant
Arrows Executioner Bats Goblin Gang Firecracker
Prince Bats Goblin Gang
Executioner Bats Arrows Goblin Gang Firecracker Prince
Goblin Gang Prince
Goblin Gang Prince Electro Giant
Bats Arrows Goblin Gang Firecracker Prince Executioner
Arrows Bats Goblin Gang Firecracker Prince Executioner
Arrows Executioner Bats Firecracker
Prince
Goblin Gang Bats Arrows Firecracker Prince Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Electro Giant
Arrows Goblin Gang Firecracker Prince Executioner
Goblin Gang Bats Prince
Goblin Gang Prince Bats
Goblin Gang Prince Executioner
Arrows Firecracker Executioner Electro Giant Bats Goblin Gang
Goblin Gang Prince Bats
Prince
Bats Firecracker Prince
Goblin Gang
Bats Prince
Arrows Prince Electro Giant
Prince Goblin Gang Executioner
Firecracker Executioner Electro Giant
Goblin Gang Electro Giant Bats Firecracker Prince Executioner
Bats Arrows Executioner Firecracker Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Prince
Executioner Arrows Firecracker
Arrows Firecracker Executioner Electro Giant Bats
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Bats Goblin Gang Prince
Firecracker Arrows Prince
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Bats
Arrows Firecracker Prince Executioner
Arrows Firecracker Electro Giant
Prince
Arrows
Prince
Arrows
Arrows Firecracker Electro Giant Executioner
Arrows Firecracker Executioner
Arrows Prince
Arrows Firecracker
Bats Arrows Firecracker Executioner Electro Giant
Bats Firecracker Electro Giant
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Bats Goblin Gang Prince
Arrows Firecracker Executioner
Arrows
Goblin Gang Firecracker Prince Executioner
Arrows Firecracker Executioner
Arrows Electro Giant
Firecracker Prince Executioner
Electro Giant Bats Goblin Gang Firecracker
Firecracker Bats Executioner
Firecracker Prince Executioner Electro Giant

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