My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Barbarians
Zap
Firecracker Inferno Tower Sparky
Barbarian Barrel
Firecracker Barbarians Elixir Golem Inferno Tower Sparky
The Log
Firecracker Barbarians Elixir Golem Sparky
Earthquake
Firecracker Barbarians Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Sparky
Fireball
Firecracker Barbarians Elixir Golem Inferno Tower Sparky
Poison
Firecracker Barbarians Elixir Golem Inferno Tower Sparky
Lightning
Inferno Tower Sparky
Rocket
Barbarians Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Firecracker Elixir Golem Barbarians Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Elixir Golem
Firecracker
Elixir Golem Mirror Sparky
Barbarians
Elixir Golem
Firecracker Arrows Mirror The Log Sparky
Inferno Tower
Mirror
Arrows The Log Firecracker Elixir Golem Sparky
The Log
Mirror Elixir Golem Sparky
Sparky
Arrows Firecracker Elixir Golem Mirror The Log

Defense Synergies 3 9

Arrows
Mirror Barbarians Inferno Tower Sparky
Firecracker
The Log Inferno Tower Mirror
Barbarians
Arrows
Elixir Golem
Inferno Tower
The Log Arrows Firecracker Mirror
Mirror
Arrows Firecracker Inferno Tower The Log Sparky
The Log
Firecracker Inferno Tower Mirror Sparky
Sparky
Arrows Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Sparky
Barbarians Inferno Tower Sparky Firecracker The Log
Barbarians Inferno Tower Sparky
Barbarians Inferno Tower Sparky Firecracker
Arrows Firecracker Barbarians The Log Sparky
Arrows The Log Firecracker
Inferno Tower Arrows Firecracker
Arrows Barbarians Inferno Tower The Log Sparky
Barbarians Inferno Tower Sparky
Firecracker Barbarians Inferno Tower Sparky
Barbarians Arrows Firecracker The Log
Arrows Inferno Tower Firecracker
Barbarians Inferno Tower Sparky The Log
Sparky Arrows Firecracker Barbarians The Log
Barbarians Inferno Tower Sparky
Barbarians Inferno Tower The Log Sparky
Barbarians Sparky Arrows Firecracker Inferno Tower
Arrows Firecracker Barbarians The Log
Arrows The Log Firecracker Barbarians
Barbarians Sparky Inferno Tower
Arrows Firecracker Barbarians The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Sparky
Arrows Firecracker The Log
Barbarians Inferno Tower The Log Sparky
Barbarians Inferno Tower The Log Sparky
Barbarians Inferno Tower Sparky
Arrows Firecracker
Sparky Barbarians Inferno Tower
Inferno Tower Barbarians Sparky
Firecracker Barbarians Inferno Tower The Log Sparky
Inferno Tower Barbarians Sparky
Barbarians Inferno Tower Sparky
Arrows Barbarians The Log
Barbarians Inferno Tower Sparky
Firecracker Barbarians Sparky
Barbarians Inferno Tower Sparky Firecracker The Log
Arrows Firecracker Barbarians Inferno Tower The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Sparky
Arrows Firecracker The Log
Arrows The Log Sparky
Arrows Firecracker Barbarians The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows The Log Firecracker
Arrows The Log Firecracker
Sparky
Firecracker Arrows The Log Sparky
Arrows Firecracker
Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Sparky
Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log
The Log Sparky
Arrows
The Log Sparky
Arrows Barbarians The Log
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Arrows The Log Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker The Log Sparky
Barbarians
Arrows Firecracker
Arrows The Log
Firecracker Sparky
Arrows The Log Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky

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