My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Barbarians Hog Rider
Zap
Goblins Firecracker Inferno Tower
Barbarian Barrel
Goblins Firecracker Barbarians Inferno Tower
The Log
Goblins Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider Inferno Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Barbarians Hog Rider
Fireball
Firecracker Barbarians Hog Rider Inferno Tower
Poison
Firecracker Barbarians Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem The Log Firecracker Hog Rider Poison Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem The Log Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem
Firecracker
Hog Rider Ice Golem
Barbarians
Hog Rider
Ice Golem
Hog Rider Goblins Firecracker
Hog Rider
Goblins Firecracker Ice Golem The Log Barbarians Poison
Inferno Tower
Poison
Hog Rider The Log
The Log
Hog Rider Poison

Defense Synergies 4 10

Goblins
Firecracker Ice Golem Inferno Tower Poison The Log
Firecracker
Ice Golem The Log Goblins Inferno Tower
Barbarians
Ice Golem
Firecracker Inferno Tower Goblins Poison The Log
Hog Rider
Inferno Tower
Ice Golem The Log Goblins Firecracker Poison
Poison
Goblins Ice Golem Inferno Tower The Log
The Log
Firecracker Inferno Tower Goblins Ice Golem Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Inferno Tower The Log
Barbarians Inferno Tower Goblins Firecracker The Log
Barbarians Inferno Tower Goblins
Barbarians Inferno Tower Goblins Firecracker
Firecracker Barbarians Poison The Log
The Log Goblins Firecracker
Inferno Tower Firecracker Poison
Barbarians Ice Golem Inferno Tower Poison The Log
Barbarians Inferno Tower Goblins
Goblins Firecracker Barbarians Ice Golem Inferno Tower
Goblins Barbarians Poison Firecracker Ice Golem The Log
Inferno Tower Firecracker Poison
Barbarians Inferno Tower The Log
Goblins Firecracker Barbarians Poison The Log
Barbarians Inferno Tower
Barbarians Inferno Tower The Log
Barbarians Goblins Firecracker Inferno Tower Poison
Goblins Firecracker Barbarians The Log
Poison The Log Firecracker Barbarians Ice Golem
Barbarians Inferno Tower
Goblins Firecracker Barbarians Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Ice Golem Inferno Tower
Poison Firecracker Ice Golem The Log
Barbarians Goblins Ice Golem Inferno Tower The Log
Barbarians Ice Golem Inferno Tower The Log
Barbarians Inferno Tower
Firecracker Poison Ice Golem
Goblins Barbarians Ice Golem Inferno Tower
Inferno Tower Barbarians
Goblins Firecracker Barbarians Ice Golem Inferno Tower Poison The Log
Inferno Tower Barbarians
Barbarians Inferno Tower
Barbarians Poison The Log
Barbarians Ice Golem Inferno Tower
Firecracker Barbarians
Barbarians Inferno Tower Goblins Firecracker Ice Golem Poison The Log
Poison Firecracker Barbarians Ice Golem Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem The Log
Firecracker Poison The Log
Poison The Log
Firecracker Barbarians Ice Golem Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Golem
Firecracker Poison The Log
Poison The Log Firecracker Ice Golem
Poison The Log Firecracker
Goblins Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker Ice Golem The Log
Firecracker Poison
Firecracker Ice Golem Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Barbarians Poison The Log
Firecracker Ice Golem Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker Ice Golem
Firecracker Poison
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Barbarians
Poison Firecracker
The Log
Poison Firecracker
The Log Firecracker Ice Golem Poison
Poison
Firecracker
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log

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