My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel
Zap
Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Ice Spirit Firecracker Barbarians Inferno Tower Goblin Barrel
The Log
Ice Spirit Firecracker Barbarians Goblin Barrel
Earthquake
Firecracker Barbarians Inferno Tower Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Firecracker Barbarians Goblin Barrel
Fireball
Firecracker Barbarians Inferno Tower Goblin Barrel
Poison
Firecracker Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Arrows Firecracker Goblin Barrel Barbarians Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Arrows Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker Barbarians
Arrows
Mirror Goblin Barrel
Firecracker
Ice Spirit Mirror Goblin Barrel
Barbarians
Ice Spirit
Inferno Tower
Rocket
Mirror
Mirror
Arrows Goblin Barrel Firecracker Rocket
Goblin Barrel
Ice Spirit Mirror Arrows Firecracker

Defense Synergies 2 8

Ice Spirit
Inferno Tower Firecracker Barbarians Rocket
Arrows
Mirror Barbarians Inferno Tower
Firecracker
Ice Spirit Inferno Tower Mirror
Barbarians
Ice Spirit Arrows
Inferno Tower
Ice Spirit Arrows Firecracker Mirror
Rocket
Ice Spirit
Mirror
Arrows Firecracker Inferno Tower
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower
Barbarians Inferno Tower Ice Spirit Firecracker
Barbarians Inferno Tower Rocket
Barbarians Inferno Tower Firecracker
Arrows Firecracker Barbarians Rocket
Arrows Firecracker
Inferno Tower Rocket Ice Spirit Arrows Firecracker
Rocket Arrows Barbarians Inferno Tower
Barbarians Inferno Tower
Ice Spirit Firecracker Barbarians Inferno Tower
Barbarians Arrows Firecracker
Arrows Inferno Tower Firecracker
Barbarians Inferno Tower Ice Spirit Rocket
Rocket Ice Spirit Arrows Firecracker Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket Ice Spirit
Barbarians Arrows Firecracker Inferno Tower
Ice Spirit Arrows Firecracker Barbarians
Arrows Ice Spirit Firecracker Barbarians
Barbarians Inferno Tower
Arrows Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Arrows Firecracker Rocket
Barbarians Ice Spirit Inferno Tower Rocket
Rocket Barbarians Inferno Tower
Barbarians Inferno Tower
Arrows Firecracker Rocket Ice Spirit
Rocket Barbarians Inferno Tower
Inferno Tower Barbarians
Rocket Ice Spirit Firecracker Barbarians Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Rocket Arrows Barbarians
Barbarians Rocket Inferno Tower
Firecracker Barbarians
Barbarians Inferno Tower Ice Spirit Firecracker Rocket
Arrows Firecracker Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Barbarians Rocket
Rocket Arrows Firecracker
Arrows Firecracker Ice Spirit Rocket
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Rocket
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Rocket
Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Arrows Firecracker
Rocket Ice Spirit Firecracker
Arrows Rocket
Rocket Ice Spirit Arrows Firecracker
Rocket Arrows Firecracker
Ice Spirit Barbarians Rocket
Rocket Arrows Firecracker
Arrows
Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Firecracker
Ice Spirit Firecracker Rocket
Firecracker Rocket
Firecracker Rocket

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