My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Bowler Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Cannon Ram Rider
Zap
Archers Cannon Firecracker Ram Rider
Barbarian Barrel
Archers Cannon Firecracker
The Log
Archers Cannon Firecracker Ram Rider
Earthquake
Archers Cannon Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Bowler Ram Rider
Fireball
Archers Cannon Firecracker Bowler Ram Rider
Poison
Archers Cannon Firecracker
Lightning
Cannon Bowler Ram Rider
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Cannon Firecracker Tornado Bowler Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Cannon Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Ram Rider Archers Bowler
Archers
Zap Bowler Ram Rider
Cannon
Firecracker
Zap Tornado Bowler Ram Rider
Tornado
Zap Electro Giant Firecracker Bowler Ram Rider
Bowler
Zap Archers Firecracker Tornado Ram Rider
Electro Giant
Tornado
Ram Rider
Zap Archers Firecracker Tornado Bowler

Defense Synergies 2 15

Zap
Cannon Archers Firecracker Tornado Bowler Ram Rider
Archers
Zap Cannon Firecracker Tornado Bowler
Cannon
Zap Archers Firecracker Bowler Electro Giant
Firecracker
Zap Archers Cannon Tornado
Tornado
Bowler Zap Archers Firecracker Electro Giant Ram Rider
Bowler
Tornado Zap Archers Cannon
Electro Giant
Cannon Tornado
Ram Rider
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon Firecracker Ram Rider
Zap Cannon Firecracker Ram Rider
Cannon Tornado Bowler Ram Rider Archers
Cannon Firecracker Bowler Ram Rider
Firecracker Tornado Bowler
Tornado Bowler Zap Archers Cannon Firecracker
Tornado Ram Rider Zap Archers Cannon Firecracker
Bowler Zap Cannon Electro Giant Ram Rider
Cannon Tornado
Tornado Archers Cannon Firecracker Bowler
Archers Zap Cannon Firecracker Tornado Bowler Electro Giant Ram Rider
Zap Archers Firecracker Tornado Ram Rider
Cannon Bowler Zap Ram Rider
Bowler Zap Cannon Firecracker Tornado
Cannon Ram Rider
Tornado Zap Cannon Bowler Electro Giant Ram Rider
Cannon Firecracker Tornado Bowler
Cannon Zap Archers Firecracker Tornado Bowler Ram Rider
Zap Tornado Archers Cannon Firecracker Bowler Ram Rider
Cannon Tornado Ram Rider
Bowler Archers Cannon Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Bowler Electro Giant
Zap Archers Firecracker Bowler
Zap Bowler Ram Rider
Bowler Zap Tornado Ram Rider
Cannon Bowler Ram Rider
Firecracker Electro Giant Zap Archers Tornado Ram Rider
Archers Bowler Ram Rider
Zap Firecracker Tornado
Cannon
Bowler
Zap Tornado Bowler Electro Giant
Bowler Cannon Ram Rider
Archers Cannon Firecracker Bowler Electro Giant
Electro Giant Zap Archers Firecracker Tornado Bowler
Bowler Zap Archers Cannon Firecracker Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Bowler Ram Rider
Firecracker
Zap Firecracker Bowler
Firecracker Electro Giant Zap Tornado Ram Rider
Archers Firecracker Tornado Bowler
Zap Firecracker Tornado Bowler Ram Rider
Zap Firecracker Tornado Ram Rider
Tornado Bowler
Firecracker Zap Tornado Bowler Ram Rider
Zap Archers Firecracker Tornado
Firecracker Bowler
Firecracker
Zap Firecracker
Zap Firecracker Bowler
Firecracker Bowler
Tornado
Zap Archers Firecracker Bowler
Zap Firecracker Tornado Bowler Electro Giant
Bowler
Tornado
Tornado Bowler
Zap
Zap Firecracker Tornado Electro Giant Bowler
Firecracker Zap Tornado Bowler Ram Rider
Zap Tornado Bowler Ram Rider
Zap Firecracker Tornado
Zap Archers Firecracker Tornado Electro Giant
Zap Firecracker Electro Giant
Bowler
Zap
Zap Firecracker
Firecracker Bowler
Zap Archers
Zap Archers Firecracker Tornado Ram Rider
Firecracker Bowler
Zap Firecracker Bowler
Zap Tornado Electro Giant
Firecracker
Zap Electro Giant Firecracker Tornado Bowler
Firecracker Zap Tornado
Zap Firecracker Tornado Bowler Electro Giant

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