My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Dark Prince
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker Dark Prince
Barbarian Barrel
Archers Firecracker Dark Prince
The Log
Archers Firecracker Hog Rider Dark Prince
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Hog Rider Dark Prince P.E.K.K.A
Fireball
Archers Firecracker Hog Rider
Poison
Archers Firecracker
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Firecracker Tornado Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Firecracker

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Tornado P.E.K.K.A Archers Dark Prince
Archers
Zap Arrows Hog Rider Dark Prince P.E.K.K.A
Arrows
Zap Hog Rider P.E.K.K.A Archers Dark Prince
Firecracker
Zap Hog Rider Tornado Dark Prince P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Archers Tornado Dark Prince
Tornado
Zap P.E.K.K.A Firecracker Hog Rider Dark Prince
Dark Prince
Zap Archers Arrows Firecracker Hog Rider Tornado
P.E.K.K.A
Zap Arrows Tornado Archers Firecracker

Defense Synergies 1 17

Zap
Archers Arrows Firecracker Tornado Dark Prince P.E.K.K.A
Archers
Zap Firecracker Tornado Dark Prince P.E.K.K.A
Arrows
Zap Tornado Dark Prince P.E.K.K.A
Firecracker
Zap Archers Tornado Dark Prince P.E.K.K.A
Hog Rider
Tornado
P.E.K.K.A Zap Archers Arrows Firecracker Dark Prince
Dark Prince
Zap Archers Arrows Firecracker Tornado
P.E.K.K.A
Tornado Zap Archers Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Zap Firecracker Dark Prince
Tornado P.E.K.K.A Archers Dark Prince
P.E.K.K.A Firecracker Dark Prince
Arrows Firecracker Tornado Dark Prince P.E.K.K.A
Arrows Tornado Zap Archers Firecracker Dark Prince
Tornado Zap Archers Arrows Firecracker
Zap Arrows P.E.K.K.A
P.E.K.K.A Tornado
Tornado Archers Firecracker Dark Prince
Archers Zap Arrows Firecracker Tornado Dark Prince
Arrows Zap Archers Firecracker Tornado
P.E.K.K.A Zap Dark Prince
Zap Arrows Firecracker Tornado Dark Prince P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Arrows Firecracker Tornado Dark Prince P.E.K.K.A
Arrows Zap Archers Firecracker Tornado Dark Prince
Zap Arrows Tornado Archers Firecracker Dark Prince
P.E.K.K.A Tornado
Dark Prince Archers Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Dark Prince P.E.K.K.A
Zap Archers Arrows Firecracker
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Zap Tornado
P.E.K.K.A Dark Prince
Arrows Firecracker Zap Archers Tornado
Dark Prince P.E.K.K.A Archers
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Firecracker Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Arrows Tornado Dark Prince
Dark Prince P.E.K.K.A
Archers Firecracker
Zap Archers Firecracker Tornado Dark Prince P.E.K.K.A
Arrows Zap Archers Firecracker Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Tornado
Arrows
Arrows Firecracker Dark Prince
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap Tornado
Archers Arrows Firecracker Tornado
Arrows Zap Firecracker Tornado
Arrows Zap Firecracker Tornado
Tornado
Firecracker Zap Arrows Tornado Dark Prince
Zap Archers Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Zap Archers Arrows Firecracker Dark Prince
Zap Arrows Firecracker Tornado
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Firecracker Tornado Dark Prince
Arrows Firecracker Zap Tornado
Zap Arrows Tornado
Zap Arrows Firecracker Tornado
Zap Archers Arrows Firecracker Tornado
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Archers Dark Prince
Zap Archers Arrows Firecracker Tornado
Arrows
Firecracker Dark Prince
Arrows Zap Firecracker
Zap Arrows Tornado
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Dark Prince

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