My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Elixir Golem Valkyrie Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Lumberjack
Zap
Archers Firecracker
Barbarian Barrel
Archers Firecracker Elixir Golem Valkyrie Lumberjack
The Log
Archers Firecracker Elixir Golem Lumberjack
Earthquake
Archers Firecracker Elixir Golem
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Elixir Golem Valkyrie Lumberjack
Fireball
Archers Firecracker Elixir Golem Lumberjack
Poison
Archers Firecracker Elixir Golem
Lightning
Valkyrie Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Firecracker Elixir Golem Valkyrie Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Firecracker

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Archers Elixir Golem Valkyrie Lumberjack Mega Knight
Archers
Valkyrie Zap Elixir Golem Lumberjack Mega Knight
Firecracker
Zap Elixir Golem Valkyrie Mirror Lumberjack Mega Knight
Elixir Golem
Firecracker Zap Archers Mirror Lumberjack
Valkyrie
Archers Lumberjack Zap Firecracker
Mirror
Zap Firecracker Elixir Golem Lumberjack
Lumberjack
Valkyrie Zap Archers Firecracker Elixir Golem Mirror Mega Knight
Mega Knight
Zap Archers Firecracker Lumberjack

Defense Synergies 4 14

Zap
Mirror Mega Knight Archers Firecracker Valkyrie Lumberjack
Archers
Valkyrie Zap Firecracker Lumberjack Mega Knight
Firecracker
Valkyrie Zap Archers Mirror Lumberjack Mega Knight
Elixir Golem
Valkyrie
Archers Firecracker Zap Mirror Lumberjack
Mirror
Zap Firecracker Valkyrie Lumberjack Mega Knight
Lumberjack
Zap Archers Firecracker Valkyrie Mirror
Mega Knight
Zap Archers Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Lumberjack Zap Firecracker Valkyrie Mega Knight
Lumberjack Mega Knight Archers Valkyrie
Lumberjack Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Zap Archers Firecracker Valkyrie Lumberjack Mega Knight
Zap Archers Firecracker
Zap Valkyrie Mega Knight
Lumberjack
Archers Firecracker Valkyrie Lumberjack Mega Knight
Archers Valkyrie Zap Firecracker Lumberjack Mega Knight
Zap Archers Firecracker
Lumberjack Mega Knight Zap Valkyrie
Valkyrie Mega Knight Zap Firecracker Lumberjack
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Firecracker Valkyrie Lumberjack
Mega Knight Zap Archers Firecracker Valkyrie Lumberjack
Zap Valkyrie Archers Firecracker Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Archers Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Archers
Zap Archers Firecracker Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie
Valkyrie Lumberjack Mega Knight Zap
Valkyrie Lumberjack Mega Knight
Firecracker Zap Archers
Archers Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Mega Knight Firecracker Valkyrie
Mega Knight Valkyrie Lumberjack
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Lumberjack
Archers Firecracker Valkyrie Mega Knight
Zap Archers Firecracker Valkyrie Lumberjack
Valkyrie Mega Knight Zap Archers Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap
Archers Firecracker
Zap Firecracker
Zap Firecracker
Lumberjack
Firecracker Zap Valkyrie
Zap Archers Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Archers Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Archers Firecracker
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Archers
Zap Archers Firecracker
Firecracker Valkyrie Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight

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