My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Fire Spirit Bats Furnace
Zap
Skeletons Fire Spirit Bats Furnace
Barbarian Barrel
Skeletons Fire Spirit Furnace
The Log
Skeletons Fire Spirit Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Fire Spirit Bats Furnace
Royal Delivery
Skeletons Fire Spirit Bats P.E.K.K.A
Fireball
Furnace
Poison
Bats Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Zap The Log Fireball Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats Zap

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Zap Furnace
Bats
Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Fire Spirit Bats Furnace The Log
Fireball
Zap The Log
Furnace
Fire Spirit Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Bats Furnace The Log
The Log
Zap Fireball P.E.K.K.A

Defense Synergies 3 15

Skeletons
Fire Spirit Bats Zap Furnace P.E.K.K.A The Log
Fire Spirit
Skeletons Zap P.E.K.K.A The Log
Bats
Skeletons Zap P.E.K.K.A The Log
Zap
Fireball Skeletons Fire Spirit Bats Furnace P.E.K.K.A The Log
Fireball
Zap The Log
Furnace
Skeletons Zap
P.E.K.K.A
The Log Skeletons Fire Spirit Bats Zap
The Log
Fireball P.E.K.K.A Skeletons Fire Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
P.E.K.K.A Skeletons Bats Zap Furnace The Log
Furnace P.E.K.K.A Skeletons Fire Spirit Bats
P.E.K.K.A Skeletons Bats Furnace
Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Fire Spirit Bats Zap Furnace
Bats Furnace Fire Spirit Zap Fireball
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Skeletons Furnace
Skeletons Fire Spirit
Bats Skeletons Zap Fireball Furnace The Log
Bats Zap Fireball Furnace
Furnace P.E.K.K.A Skeletons Fire Spirit Bats Zap Fireball The Log
Fire Spirit Fireball Bats Zap Furnace P.E.K.K.A The Log
P.E.K.K.A Furnace
Zap Fireball Furnace P.E.K.K.A The Log
Skeletons Bats Fireball Furnace P.E.K.K.A
Fire Spirit Fireball Bats Zap Furnace The Log
Zap Furnace The Log Fire Spirit Bats Fireball
P.E.K.K.A
Fire Spirit Bats Fireball Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Furnace P.E.K.K.A
Fireball Zap The Log
P.E.K.K.A Skeletons Bats Zap Furnace The Log
P.E.K.K.A Bats Zap Fireball The Log
P.E.K.K.A Skeletons
Fire Spirit Fireball Furnace Skeletons Bats Zap
P.E.K.K.A Skeletons Bats Fireball Furnace
P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats Fireball The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Skeletons Fireball
Fireball Furnace
Skeletons Bats Zap Fireball Furnace P.E.K.K.A The Log
Bats Zap Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap Furnace The Log
Fireball Fire Spirit Bats Zap Furnace
Fire Spirit Furnace The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Bats Fireball
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Fireball
Zap Fireball Furnace The Log
Zap Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Bats
Fire Spirit Zap Fireball The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Furnace
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Bats Zap Fireball Furnace
Zap Bats Fireball
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fire Spirit Bats Fireball
Fireball Fire Spirit Zap
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: