My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Battle Ram Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Battle Ram Three Musketeers Goblin Barrel
Giant Snowball
Spear Goblins Battle Ram Three Musketeers Goblin Barrel
Zap
Spear Goblins Battle Ram Three Musketeers Goblin Barrel
Barbarian Barrel
Spear Goblins Elixir Golem Battle Ram Wizard Three Musketeers Goblin Barrel
The Log
Spear Goblins Elixir Golem Battle Ram Three Musketeers Goblin Barrel
Earthquake
Spear Goblins Elixir Golem Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Elixir Golem Battle Ram Wizard Three Musketeers Goblin Barrel
Fireball
Elixir Golem Battle Ram Wizard Three Musketeers Goblin Barrel
Poison
Spear Goblins Elixir Golem Wizard Three Musketeers
Lightning
Battle Ram Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Battle Ram Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Elixir Golem Goblin Barrel Tornado Fireball Battle Ram Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Elixir Golem Goblin Barrel Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Elixir Golem Battle Ram
Elixir Golem
Spear Goblins Fireball Wizard Three Musketeers Goblin Barrel Tornado
Fireball
Tornado Elixir Golem Battle Ram
Battle Ram
Spear Goblins Fireball Three Musketeers Goblin Barrel Tornado
Wizard
Tornado Elixir Golem
Three Musketeers
Elixir Golem Battle Ram Tornado
Goblin Barrel
Spear Goblins Elixir Golem Battle Ram
Tornado
Fireball Wizard Elixir Golem Battle Ram Three Musketeers

Defense Synergies 2 1

Spear Goblins
Elixir Golem
Fireball
Tornado
Battle Ram
Wizard
Tornado
Three Musketeers
Tornado
Goblin Barrel
Tornado
Fireball Wizard Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
Three Musketeers
Three Musketeers Tornado
Three Musketeers
Fireball Tornado
Fireball Tornado Spear Goblins
Three Musketeers Tornado Spear Goblins Fireball Wizard
Fireball
Three Musketeers Tornado
Tornado Spear Goblins
Spear Goblins Fireball Wizard Tornado
Three Musketeers Spear Goblins Fireball Wizard Tornado
Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Tornado
Three Musketeers
Tornado Fireball Three Musketeers
Wizard Three Musketeers Fireball Tornado
Fireball Spear Goblins Wizard Three Musketeers Tornado
Wizard Tornado Spear Goblins Fireball
Three Musketeers Tornado
Wizard Spear Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball
Fireball Wizard
Spear Goblins
Fireball Tornado
Three Musketeers
Fireball Wizard Three Musketeers Tornado
Spear Goblins Fireball
Spear Goblins Fireball Tornado
Three Musketeers
Fireball Tornado
Fireball Wizard Three Musketeers
Wizard Fireball Three Musketeers
Spear Goblins Fireball Three Musketeers Tornado
Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Three Musketeers Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Three Musketeers
Fireball
Fireball
Spear Goblins Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers
Fireball Three Musketeers Tornado
Fireball Wizard Three Musketeers
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball
Fireball Wizard Three Musketeers Tornado
Fireball
Fireball Wizard Three Musketeers
Fireball Wizard
Fireball Tornado
Three Musketeers
Fireball Tornado
Fireball Tornado
Fireball Tornado

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