My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Wall Breakers Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Goblin Drill Bandit Phoenix
Giant Snowball
Fire Spirit Wall Breakers Goblin Drill
Zap
Fire Spirit Wall Breakers Goblin Drill Bandit
Barbarian Barrel
Fire Spirit Wall Breakers Goblin Drill Bandit
The Log
Fire Spirit Mini P.E.K.K.A Wall Breakers Goblin Drill Bandit
Earthquake
Goblin Drill
Arrows
Fire Spirit Wall Breakers Goblin Drill
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wall Breakers Goblin Drill Bandit
Fireball
Wall Breakers Goblin Drill Bandit
Poison
Goblin Drill Phoenix
Lightning
Mini P.E.K.K.A Bandit Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Bandit Fireball Mini P.E.K.K.A Goblin Drill Phoenix Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Wall Breakers Bandit Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Mini P.E.K.K.A Giant Wall Breakers Bandit Phoenix
Fireball
Goblin Drill Giant Wall Breakers
Mini P.E.K.K.A
Giant Fire Spirit Goblin Drill
Giant
Mini P.E.K.K.A Fire Spirit Fireball Bandit
Wall Breakers
Goblin Drill Fire Spirit Fireball
Goblin Drill
Fire Spirit Fireball Wall Breakers Mini P.E.K.K.A Bandit
Bandit
Fire Spirit Giant Goblin Drill
Phoenix
Fire Spirit

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A Goblin Drill Phoenix
Fireball
Mini P.E.K.K.A Goblin Drill Bandit
Mini P.E.K.K.A
Fire Spirit Fireball
Giant
Wall Breakers
Goblin Drill
Fire Spirit Fireball
Bandit
Fireball
Phoenix
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Goblin Drill Bandit Phoenix
Mini P.E.K.K.A Fire Spirit Goblin Drill Bandit
Mini P.E.K.K.A Goblin Drill Bandit Phoenix
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Bandit
Fire Spirit Fireball Phoenix
Fireball Bandit Phoenix
Mini P.E.K.K.A Goblin Drill Phoenix
Fire Spirit Mini P.E.K.K.A Bandit Phoenix
Fireball Goblin Drill Bandit
Fireball Phoenix
Mini P.E.K.K.A Goblin Drill Fire Spirit Fireball Bandit
Fire Spirit Fireball Mini P.E.K.K.A Goblin Drill
Mini P.E.K.K.A Goblin Drill Bandit Phoenix
Fireball Mini P.E.K.K.A Goblin Drill Bandit
Fireball Mini P.E.K.K.A Goblin Drill
Fire Spirit Fireball Goblin Drill Bandit
Goblin Drill Fire Spirit Fireball Bandit
Mini P.E.K.K.A Goblin Drill Phoenix
Fire Spirit Fireball Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Bandit
Fireball Bandit Mini P.E.K.K.A Phoenix
Bandit Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Bandit Phoenix
Mini P.E.K.K.A Goblin Drill Bandit Phoenix
Fire Spirit Fireball
Mini P.E.K.K.A Fireball Bandit Phoenix
Mini P.E.K.K.A Phoenix
Fireball Mini P.E.K.K.A Bandit Phoenix
Goblin Drill Phoenix
Mini P.E.K.K.A Phoenix
Fireball Phoenix
Mini P.E.K.K.A Fireball Bandit
Fireball
Phoenix Fireball Mini P.E.K.K.A Goblin Drill
Fireball Mini P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill Bandit
Fireball Bandit
Fireball Goblin Drill Bandit
Fireball
Fireball Fire Spirit
Fireball Fire Spirit
Fire Spirit
Fireball Fire Spirit
Fireball Bandit
Fire Spirit Fireball Mini P.E.K.K.A
Fireball Bandit
Fireball Fire Spirit
Fire Spirit Fireball Bandit
Fireball Bandit
Fireball
Fireball Goblin Drill Bandit
Fireball Bandit
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Bandit
Fire Spirit Fireball
Fireball
Fireball
Fireball Goblin Drill
Fire Spirit Fireball
Fireball Bandit
Fireball Bandit
Fireball Bandit
Fire Spirit Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball Bandit
Fireball
Fireball
Fire Spirit Fireball Bandit
Fireball Fire Spirit
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball Bandit

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