My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Barbarian Hut Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Mega Minion
Zap
Fire Spirit Goblin Giant
Barbarian Barrel
Fire Spirit Wizard Barbarian Hut
The Log
Fire Spirit Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Wizard
Fireball
Mega Minion Wizard Barbarian Hut
Poison
Mega Minion Wizard Barbarian Hut
Lightning
Mega Minion Wizard Barbarian Hut
Rocket
Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Fireball Poison Wizard Barbarian Hut Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Mega Minion Fireball Poison

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Barbarian Hut Goblin Giant
Mega Minion
Goblin Giant Fire Spirit Fireball Poison Mega Knight
Fireball
Goblin Giant Mega Minion Mega Knight
Wizard
Goblin Giant Mega Knight
Barbarian Hut
Fire Spirit
Poison
Mega Minion Goblin Giant Mega Knight
Goblin Giant
Mega Minion Fireball Fire Spirit Wizard Poison
Mega Knight
Mega Minion Fireball Wizard Poison

Defense Synergies 1 7

Fire Spirit
Mega Minion
Wizard Barbarian Hut Mega Knight
Fireball
Goblin Giant Barbarian Hut Mega Knight
Wizard
Mega Minion Mega Knight
Barbarian Hut
Mega Minion Fireball
Poison
Mega Knight
Goblin Giant
Fireball
Mega Knight
Mega Minion Fireball Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mega Minion Fireball Wizard Goblin Giant
Barbarian Hut Mega Minion Mega Knight
Barbarian Hut Mega Knight Fire Spirit Mega Minion
Barbarian Hut Mega Minion Mega Knight
Fireball Poison Mega Knight
Fireball Fire Spirit Mega Minion Mega Knight
Mega Minion Fire Spirit Fireball Wizard Barbarian Hut Poison
Barbarian Hut Fireball Poison Goblin Giant Mega Knight
Barbarian Hut
Fire Spirit Mega Knight
Poison Mega Minion Fireball Wizard Goblin Giant Mega Knight
Mega Minion Fireball Wizard Barbarian Hut Poison
Barbarian Hut Mega Knight Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Barbarian Hut Mega Knight Mega Minion Poison
Barbarian Hut Mega Knight
Barbarian Hut Fireball Mega Knight
Wizard Barbarian Hut Mega Knight Fireball Poison
Fire Spirit Fireball Mega Knight Mega Minion Wizard Barbarian Hut
Wizard Poison Fire Spirit Mega Minion Fireball Barbarian Hut Mega Knight
Barbarian Hut
Wizard Mega Knight Fire Spirit Fireball Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Fireball
Fireball Poison Mega Minion Wizard Mega Knight
Mega Knight Barbarian Hut Goblin Giant
Mega Knight Fireball Barbarian Hut Goblin Giant
Barbarian Hut Goblin Giant Mega Knight
Fire Spirit Fireball Wizard Poison Goblin Giant
Mega Minion Fireball Barbarian Hut Goblin Giant
Mega Knight Barbarian Hut Goblin Giant
Mega Knight Mega Minion Fireball Barbarian Hut Poison
Mega Minion Barbarian Hut Goblin Giant
Mega Knight Mega Minion
Mega Knight Fireball Poison Goblin Giant
Mega Knight Fireball Wizard Barbarian Hut Goblin Giant
Wizard Fireball Barbarian Hut Mega Knight
Mega Minion Fireball Barbarian Hut Poison Goblin Giant
Poison Mega Knight Mega Minion Fireball Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Barbarian Hut
Fireball Poison
Fireball Barbarian Hut Poison Goblin Giant
Fireball Barbarian Hut Poison
Fireball Wizard Poison Fire Spirit Mega Knight
Fireball Wizard Poison Fire Spirit Mega Minion Goblin Giant
Fire Spirit Wizard Poison
Fireball Poison Fire Spirit Wizard Barbarian Hut
Fireball Poison Wizard
Fire Spirit Fireball Poison
Poison Fireball Wizard
Fireball Poison Fire Spirit Wizard
Poison Fire Spirit Fireball Barbarian Hut
Fireball Poison
Fireball Barbarian Hut Poison
Fireball Wizard Barbarian Hut Poison
Fireball Wizard Barbarian Hut Poison Mega Knight
Fireball Poison
Fire Spirit Mega Minion Fireball Wizard Poison Mega Knight
Fire Spirit Fireball Wizard Poison Mega Knight
Fireball Poison Mega Knight
Fireball Wizard Poison
Fireball Barbarian Hut Poison
Poison Fire Spirit Fireball Wizard Mega Knight
Mega Minion
Fireball Poison Wizard
Fireball Wizard Poison Mega Knight
Fireball Poison
Poison Fire Spirit Fireball Wizard
Mega Minion Fireball Wizard Poison
Mega Minion Fireball
Poison Fireball Wizard Mega Knight
Fireball Poison
Mega Knight
Fireball Wizard Poison
Fire Spirit Fireball Barbarian Hut
Fireball Poison Fire Spirit Mega Minion Wizard
Fireball
Fireball Poison Mega Minion Wizard Mega Knight
Fireball Wizard Poison
Fireball Poison
Mega Minion Mega Knight
Fireball Poison
Fireball Poison
Poison Fireball Goblin Giant Mega Knight

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