My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Goblin Giant Bandit Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Balloon Goblin Giant Bandit Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Phoenix
Giant Snowball
Fire Spirit Barbarians Balloon
Zap
Fire Spirit Balloon Goblin Giant Bandit
Barbarian Barrel
Fire Spirit Barbarians Bandit Magic Archer
The Log
Fire Spirit Barbarians Bandit
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Balloon Bandit Magic Archer
Fireball
Barbarians Balloon Bandit Magic Archer
Poison
Barbarians Balloon Phoenix Magic Archer
Lightning
Balloon Bandit Phoenix Magic Archer
Rocket
Barbarians Balloon Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bandit Fireball Phoenix Magic Archer Barbarians Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Bandit Fireball Phoenix

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Goblin Giant Bandit Phoenix
Barbarians
Balloon
Fireball
Goblin Giant Magic Archer
Balloon
Fire Spirit Barbarians Goblin Giant Bandit Magic Archer
Goblin Giant
Fireball Fire Spirit Balloon Bandit Magic Archer
Bandit
Fire Spirit Balloon Goblin Giant Magic Archer
Phoenix
Fire Spirit
Magic Archer
Fireball Balloon Goblin Giant Bandit

Defense Synergies 1 4

Fire Spirit
Phoenix
Barbarians
Fireball
Goblin Giant Bandit
Balloon
Goblin Giant
Fireball Magic Archer
Bandit
Fireball Magic Archer
Phoenix
Fire Spirit
Magic Archer
Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant Magic Archer
Barbarians Bandit Phoenix
Barbarians Fire Spirit Bandit
Barbarians Bandit Phoenix
Barbarians Fireball
Fireball Fire Spirit Bandit Magic Archer
Fire Spirit Fireball Phoenix Magic Archer
Barbarians Fireball Goblin Giant Bandit Phoenix Magic Archer
Barbarians Phoenix
Fire Spirit Barbarians Bandit Phoenix
Barbarians Fireball Goblin Giant Bandit Magic Archer
Fireball Phoenix Magic Archer
Barbarians Fire Spirit Fireball Bandit
Fire Spirit Fireball Barbarians Magic Archer
Barbarians Bandit Phoenix
Barbarians Fireball Bandit
Barbarians Fireball
Fire Spirit Fireball Barbarians Bandit Magic Archer
Fire Spirit Barbarians Fireball Bandit Magic Archer
Barbarians Phoenix
Fire Spirit Barbarians Fireball Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bandit
Fireball Bandit Phoenix Magic Archer
Barbarians Bandit Goblin Giant
Barbarians Fireball Goblin Giant Bandit Phoenix
Barbarians Goblin Giant Bandit Phoenix
Fire Spirit Fireball Goblin Giant Magic Archer
Barbarians Fireball Goblin Giant Bandit Phoenix
Barbarians Goblin Giant Phoenix
Barbarians Fireball Bandit Phoenix Magic Archer
Barbarians Goblin Giant Phoenix
Barbarians Phoenix
Barbarians Fireball Goblin Giant Phoenix
Barbarians Fireball Goblin Giant Bandit
Barbarians Fireball Magic Archer
Barbarians Phoenix Fireball Goblin Giant Magic Archer
Barbarians Fireball Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Bandit Magic Archer
Fireball Goblin Giant Bandit Magic Archer
Barbarians Fireball
Fireball Fire Spirit Magic Archer
Fireball Fire Spirit Goblin Giant Magic Archer
Fire Spirit Magic Archer
Fireball Fire Spirit Magic Archer
Fireball Bandit
Fire Spirit Fireball
Fireball Bandit Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Fire Spirit Fireball Bandit Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball
Barbarians Fireball
Fire Spirit Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fire Spirit Fireball Magic Archer
Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fire Spirit Barbarians Fireball Bandit Magic Archer
Fireball Fire Spirit Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Goblin Giant Bandit Magic Archer

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