My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Zappies Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant
Giant Snowball
Fire Spirit Spear Goblins Hog Rider Zappies
Zap
Fire Spirit Spear Goblins Zappies
Barbarian Barrel
Fire Spirit Spear Goblins Zappies Wizard Electro Wizard
The Log
Fire Spirit Spear Goblins Hog Rider Zappies
Earthquake
Spear Goblins Hog Rider Zappies
Arrows
Fire Spirit Spear Goblins Zappies
Royal Delivery
Fire Spirit Spear Goblins Hog Rider Zappies Wizard Electro Wizard
Fireball
Hog Rider Zappies Wizard Electro Wizard
Poison
Spear Goblins Zappies Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Giant Snowball Hog Rider Zappies Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Giant Snowball Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Giant
Spear Goblins
Hog Rider Giant Snowball Zappies Giant
Giant Snowball
Hog Rider Fire Spirit Spear Goblins Giant Electro Wizard
Hog Rider
Fire Spirit Spear Goblins Giant Snowball Zappies Giant Wizard Electro Wizard
Zappies
Spear Goblins Hog Rider Giant
Giant
Fire Spirit Spear Goblins Giant Snowball Hog Rider Zappies Wizard Electro Wizard
Wizard
Hog Rider Giant
Electro Wizard
Giant Snowball Hog Rider Giant

Defense Synergies 0 11

Fire Spirit
Spear Goblins Giant Snowball Electro Wizard
Spear Goblins
Fire Spirit Giant Snowball Zappies Electro Wizard
Giant Snowball
Fire Spirit Spear Goblins Zappies Wizard Electro Wizard
Hog Rider
Zappies
Spear Goblins Giant Snowball Electro Wizard
Giant
Wizard
Giant Snowball Electro Wizard
Electro Wizard
Fire Spirit Spear Goblins Giant Snowball Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies Wizard Electro Wizard
Zappies Electro Wizard
Fire Spirit Giant Snowball Zappies Electro Wizard
Zappies Electro Wizard
Fire Spirit Spear Goblins Giant Snowball Zappies Electro Wizard
Giant Snowball Electro Wizard Fire Spirit Spear Goblins Zappies Wizard
Electro Wizard
Zappies
Fire Spirit Spear Goblins Giant Snowball Zappies Electro Wizard
Electro Wizard Spear Goblins Giant Snowball Zappies Wizard
Spear Goblins Giant Snowball Zappies Wizard Electro Wizard
Fire Spirit Giant Snowball Zappies Wizard Electro Wizard
Fire Spirit Wizard Giant Snowball Zappies Electro Wizard
Zappies Electro Wizard
Giant Snowball Zappies Electro Wizard
Wizard Zappies Electro Wizard
Fire Spirit Spear Goblins Giant Snowball Zappies Wizard Electro Wizard
Giant Snowball Wizard Fire Spirit Spear Goblins Zappies Electro Wizard
Zappies Electro Wizard
Wizard Fire Spirit Spear Goblins Giant Snowball Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Zappies Electro Wizard
Electro Wizard Giant Snowball Wizard
Zappies Spear Goblins Electro Wizard
Zappies Electro Wizard
Zappies
Fire Spirit Wizard Giant Snowball Zappies Electro Wizard
Spear Goblins Zappies Electro Wizard
Zappies
Electro Wizard Spear Goblins Giant Snowball Zappies
Zappies
Zappies
Giant Snowball Electro Wizard
Zappies Wizard
Wizard Zappies
Zappies Electro Wizard Spear Goblins
Giant Snowball Zappies Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Electro Wizard
Wizard Fire Spirit Giant Snowball
Wizard Fire Spirit Spear Goblins Giant Snowball
Fire Spirit Wizard
Fire Spirit Giant Snowball Wizard
Giant Snowball Wizard
Fire Spirit Giant Snowball Electro Wizard
Wizard Electro Wizard
Fire Spirit Giant Snowball Wizard
Fire Spirit Giant Snowball
Giant Snowball
Spear Goblins Giant Snowball Wizard
Wizard
Giant Snowball
Fire Spirit Giant Snowball Wizard Electro Wizard
Fire Spirit Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Fire Spirit Wizard
Giant Snowball Wizard Electro Wizard
Giant Snowball Wizard
Fire Spirit Giant Snowball Wizard Electro Wizard
Electro Wizard Giant Snowball Zappies Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Zappies Electro Wizard
Giant Snowball Wizard
Electro Wizard Fire Spirit Spear Goblins Zappies
Fire Spirit Giant Snowball Zappies Wizard Electro Wizard
Wizard Electro Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Zappies Electro Wizard
Giant Snowball Zappies Electro Wizard
Giant Snowball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: