My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Sparky
Giant Snowball
Fire Spirit Minions Royal Hogs
Zap
Fire Spirit Minions Royal Hogs Sparky
Barbarian Barrel
Fire Spirit Goblin Cage Wizard Royal Hogs Sparky
The Log
Fire Spirit Goblin Cage Royal Hogs Sparky
Earthquake
Goblin Cage Royal Hogs
Arrows
Fire Spirit Minions Royal Hogs
Royal Delivery
Fire Spirit Minions Goblin Cage Wizard Royal Hogs Sparky
Fireball
Minions Goblin Cage Wizard Royal Hogs Sparky
Poison
Minions Goblin Cage Wizard Royal Hogs Sparky
Lightning
Goblin Cage Wizard Sparky
Rocket
Wizard Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Fireball Goblin Cage Wizard Royal Hogs Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Minions Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Royal Hogs Sparky
Minions
Goblin Cage Royal Hogs Sparky
Fireball
Royal Hogs The Log Sparky
Goblin Cage
Fire Spirit Minions Royal Hogs The Log
Wizard
Royal Hogs Sparky
Royal Hogs
Fire Spirit Minions Fireball Goblin Cage Wizard The Log
The Log
Fireball Goblin Cage Royal Hogs Sparky
Sparky
Fire Spirit Minions Fireball Wizard The Log

Defense Synergies 1 10

Fire Spirit
The Log Sparky
Minions
Goblin Cage The Log
Fireball
The Log Goblin Cage
Goblin Cage
Minions Fireball Wizard The Log Sparky
Wizard
Goblin Cage The Log
Royal Hogs
The Log
Fireball Fire Spirit Minions Goblin Cage Wizard Sparky
Sparky
Fire Spirit Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Cage Wizard The Log Sparky
Sparky Minions Goblin Cage The Log
Goblin Cage Sparky Fire Spirit Minions
Goblin Cage Sparky Minions
Fireball Goblin Cage The Log Sparky
Fireball The Log Fire Spirit Minions
Minions Fire Spirit Fireball Goblin Cage Wizard
Fireball Goblin Cage The Log Sparky
Sparky Minions Goblin Cage
Fire Spirit Sparky
Minions Fireball Wizard The Log
Minions Fireball Wizard
Goblin Cage Sparky Fire Spirit Minions Fireball Wizard The Log
Fire Spirit Fireball Wizard Sparky Minions Goblin Cage The Log
Sparky Goblin Cage
Fireball Goblin Cage The Log Sparky
Wizard Sparky Minions Fireball Goblin Cage
Fire Spirit Fireball Goblin Cage Minions Wizard The Log
Goblin Cage Wizard The Log Fire Spirit Minions Fireball
Sparky Goblin Cage
Wizard Fire Spirit Minions Fireball The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Sparky
Fireball Wizard The Log
Minions Goblin Cage The Log Sparky
Fireball Goblin Cage The Log Sparky
Goblin Cage Sparky
Fire Spirit Fireball Wizard Minions
Sparky Minions Fireball Goblin Cage
Goblin Cage Sparky
Goblin Cage Minions Fireball The Log Sparky
Goblin Cage Sparky
Minions Goblin Cage Sparky
Fireball Goblin Cage The Log
Fireball Goblin Cage Wizard Sparky
Wizard Fireball Goblin Cage Sparky
Sparky Minions Fireball Goblin Cage The Log
Minions Fireball Goblin Cage Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball The Log
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Wizard Fire Spirit The Log Sparky
Fireball Wizard Fire Spirit Minions
Fire Spirit Wizard The Log Sparky
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Minions Fireball Sparky
Fireball Wizard The Log Sparky
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log Sparky
Minions Fireball
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard The Log Sparky
Fireball Sparky
Minions Sparky
Fire Spirit Fireball Wizard The Log Sparky
Fire Spirit Fireball Wizard The Log
Minions Fireball The Log Sparky
Fireball Wizard
The Log Sparky
Fireball The Log
The Log Fire Spirit Fireball Wizard Sparky
Fireball The Log Wizard Sparky
Fireball Wizard The Log Sparky
Fireball The Log Sparky
Fire Spirit Fireball Wizard Sparky
Minions Fireball Wizard
Fireball Sparky
Fireball Wizard The Log Sparky
Fireball Sparky
Sparky
Fireball Wizard The Log Sparky
Fire Spirit Minions Fireball
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Wizard Sparky
The Log Fireball Wizard
Fireball Sparky
Sparky
Minions Fireball The Log Sparky
Fireball
Fireball The Log Sparky

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