My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Inferno Tower Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Hunter Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Rascals Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Night Witch
Giant Snowball
Fire Spirit Skeleton Barrel Wall Breakers Night Witch
Zap
Fire Spirit Skeleton Barrel Inferno Tower Wall Breakers Night Witch
Barbarian Barrel
Fire Spirit Skeleton Barrel Rascals Inferno Tower Wall Breakers Hunter Night Witch
The Log
Fire Spirit Skeleton Barrel Rascals Wall Breakers Hunter
Earthquake
Inferno Tower
Arrows
Fire Spirit Skeleton Barrel Rascals Wall Breakers Night Witch
Royal Delivery
Fire Spirit Skeleton Barrel Rascals Wall Breakers Hunter Night Witch
Fireball
Skeleton Barrel Rascals Inferno Tower Wall Breakers Hunter Night Witch
Poison
Skeleton Barrel Rascals Inferno Tower Hunter Night Witch
Lightning
Inferno Tower Hunter Night Witch
Rocket
Rascals Inferno Tower Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Inferno Tower Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Skeleton Barrel Earthquake Hunter Night Witch Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Skeleton Barrel Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Wall Breakers
Skeleton Barrel
Fire Spirit Rascals Wall Breakers
Rascals
Skeleton Barrel Wall Breakers
Earthquake
Wall Breakers Hunter
Inferno Tower
Wall Breakers
Fire Spirit Skeleton Barrel Rascals Earthquake
Hunter
Earthquake
Night Witch

Defense Synergies 0 4

Fire Spirit
Inferno Tower
Skeleton Barrel
Rascals
Inferno Tower
Earthquake
Inferno Tower
Inferno Tower
Fire Spirit Rascals Earthquake Night Witch
Wall Breakers
Hunter
Night Witch
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Inferno Tower
Inferno Tower Hunter Rascals Night Witch
Inferno Tower Hunter Fire Spirit Rascals Night Witch
Inferno Tower Hunter Night Witch Rascals
Earthquake
Fire Spirit Rascals Earthquake Hunter Night Witch
Inferno Tower Hunter Fire Spirit Rascals Night Witch
Earthquake Skeleton Barrel Rascals Inferno Tower
Inferno Tower Hunter Rascals Night Witch
Fire Spirit Rascals Inferno Tower Hunter Night Witch
Rascals Earthquake Hunter Night Witch
Inferno Tower Hunter Rascals Night Witch
Inferno Tower Hunter Night Witch Fire Spirit Rascals Earthquake
Fire Spirit Rascals Earthquake Hunter Night Witch
Inferno Tower Rascals Hunter
Inferno Tower Rascals Hunter
Rascals Inferno Tower Hunter Night Witch
Fire Spirit Rascals Hunter Night Witch
Earthquake Hunter Fire Spirit Rascals
Inferno Tower Hunter
Rascals Fire Spirit Earthquake Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Inferno Tower
Skeleton Barrel Hunter
Rascals Inferno Tower Hunter
Hunter Rascals Inferno Tower Night Witch
Inferno Tower Rascals Hunter Night Witch
Fire Spirit Skeleton Barrel Rascals Hunter
Rascals Inferno Tower Hunter Night Witch
Inferno Tower Rascals Hunter
Inferno Tower
Inferno Tower
Rascals Inferno Tower Hunter
Rascals Inferno Tower Hunter Night Witch
Rascals
Rascals Inferno Tower Hunter Night Witch
Rascals Earthquake Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Rascals
Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Rascals
Fire Spirit Earthquake
Fire Spirit Skeleton Barrel Hunter
Fire Spirit Earthquake
Earthquake Fire Spirit Skeleton Barrel Hunter
Skeleton Barrel
Fire Spirit Night Witch
Skeleton Barrel Earthquake
Fire Spirit
Earthquake Fire Spirit Skeleton Barrel Hunter
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Hunter
Earthquake Skeleton Barrel
Earthquake
Night Witch
Fire Spirit Skeleton Barrel Earthquake Hunter
Fire Spirit Skeleton Barrel Earthquake
Earthquake Night Witch
Earthquake Skeleton Barrel
Earthquake Fire Spirit Hunter
Skeleton Barrel Earthquake Hunter
Skeleton Barrel
Skeleton Barrel
Fire Spirit Hunter Night Witch
Skeleton Barrel
Night Witch
Earthquake Hunter Night Witch
Earthquake
Skeleton Barrel Earthquake Fire Spirit Night Witch
Fire Spirit Hunter
Rascals Hunter
Skeleton Barrel Earthquake
Rascals
Skeleton Barrel

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