My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Giant Barbarian Barrel Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Heal Spirit Wizard Royal Ghost
The Log
Fire Spirit Heal Spirit
Earthquake
Arrows
Fire Spirit Heal Spirit
Royal Delivery
Fire Spirit Heal Spirit Wizard Baby Dragon Royal Ghost
Fireball
Wizard Baby Dragon
Poison
Wizard
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Barbarian Barrel Baby Dragon Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Barbarian Barrel Royal Ghost Baby Dragon Giant Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Barbarian Barrel Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Baby Dragon
Heal Spirit
Giant Wizard Baby Dragon Mega Knight
Giant
Barbarian Barrel Fire Spirit Heal Spirit Wizard Baby Dragon Royal Ghost
Wizard
Heal Spirit Giant Royal Ghost Mega Knight
Barbarian Barrel
Giant Baby Dragon Mega Knight
Baby Dragon
Fire Spirit Heal Spirit Giant Barbarian Barrel Mega Knight
Royal Ghost
Giant Wizard Mega Knight
Mega Knight
Heal Spirit Wizard Barbarian Barrel Baby Dragon Royal Ghost

Defense Synergies 0 7

Fire Spirit
Heal Spirit
Giant
Wizard
Barbarian Barrel Royal Ghost Mega Knight
Barbarian Barrel
Wizard Baby Dragon Mega Knight
Baby Dragon
Barbarian Barrel Mega Knight
Royal Ghost
Wizard Mega Knight
Mega Knight
Wizard Barbarian Barrel Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Baby Dragon
Mega Knight
Mega Knight Fire Spirit
Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Fire Spirit Baby Dragon Royal Ghost Mega Knight
Fire Spirit Wizard Baby Dragon
Barbarian Barrel Baby Dragon Mega Knight
Fire Spirit Barbarian Barrel Royal Ghost Mega Knight
Wizard Barbarian Barrel Baby Dragon Royal Ghost Mega Knight
Wizard Baby Dragon
Mega Knight Fire Spirit Wizard
Fire Spirit Wizard Mega Knight Barbarian Barrel Baby Dragon Royal Ghost
Mega Knight
Mega Knight
Wizard Mega Knight
Fire Spirit Mega Knight Wizard Barbarian Barrel Baby Dragon Royal Ghost
Wizard Barbarian Barrel Baby Dragon Fire Spirit Royal Ghost Mega Knight
Wizard Royal Ghost Mega Knight Fire Spirit Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Royal Ghost
Wizard Barbarian Barrel Baby Dragon Royal Ghost Mega Knight
Mega Knight
Mega Knight Barbarian Barrel
Mega Knight
Fire Spirit Wizard Baby Dragon
Mega Knight
Mega Knight Barbarian Barrel Baby Dragon
Mega Knight
Mega Knight
Mega Knight Wizard
Wizard Baby Dragon Mega Knight
Barbarian Barrel Baby Dragon
Mega Knight Wizard Barbarian Barrel Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel Baby Dragon
Barbarian Barrel
Wizard Fire Spirit Barbarian Barrel Baby Dragon Mega Knight
Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Barbarian Barrel Baby Dragon
Wizard
Fire Spirit
Wizard Barbarian Barrel
Fire Spirit Wizard Baby Dragon
Fire Spirit Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel Baby Dragon Mega Knight
Fire Spirit Wizard Barbarian Barrel Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Barbarian Barrel Baby Dragon
Fire Spirit Wizard Barbarian Barrel Baby Dragon Mega Knight
Wizard Barbarian Barrel Baby Dragon Royal Ghost
Wizard Baby Dragon Mega Knight
Barbarian Barrel Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard
Wizard Mega Knight
Mega Knight
Wizard
Fire Spirit Barbarian Barrel
Fire Spirit Wizard Baby Dragon
Barbarian Barrel
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Baby Dragon
Barbarian Barrel Baby Dragon Royal Ghost Mega Knight

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