My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Royal Hogs Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Wall Breakers Night Witch
Giant Snowball
Goblins Musketeer Royal Hogs Wall Breakers Night Witch
Zap
Goblins Royal Hogs Wall Breakers Night Witch
Barbarian Barrel
Goblins Elixir Golem Musketeer Royal Hogs Wall Breakers Magic Archer Night Witch
The Log
Goblins Elixir Golem Musketeer Royal Hogs Wall Breakers
Earthquake
Elixir Golem Royal Hogs
Arrows
Goblins Royal Hogs Wall Breakers Night Witch
Royal Delivery
Goblins Elixir Golem Musketeer Royal Hogs Wall Breakers Magic Archer Night Witch
Fireball
Elixir Golem Musketeer Royal Hogs Wall Breakers Magic Archer Night Witch
Poison
Elixir Golem Musketeer Royal Hogs Magic Archer Night Witch
Lightning
Musketeer Magic Archer Night Witch
Rocket
Musketeer Royal Hogs Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Elixir Golem Musketeer Magic Archer Night Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Elixir Golem

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Elixir Golem
Night Witch Musketeer The Log Magic Archer
Musketeer
Elixir Golem Royal Hogs The Log
Royal Hogs
Musketeer The Log Magic Archer
Wall Breakers
The Log
The Log
Elixir Golem Musketeer Royal Hogs Wall Breakers Magic Archer
Magic Archer
Elixir Golem Royal Hogs The Log
Night Witch
Elixir Golem

Defense Synergies 1 7

Goblins
Musketeer The Log Magic Archer Night Witch
Elixir Golem
Musketeer
The Log Goblins
Royal Hogs
Wall Breakers
The Log
Musketeer Goblins Magic Archer Night Witch
Magic Archer
Goblins The Log Night Witch
Night Witch
Goblins The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Magic Archer
Goblins Musketeer The Log Night Witch
Goblins Musketeer Night Witch
Night Witch Goblins Musketeer
The Log
The Log Goblins Musketeer Magic Archer Night Witch
Musketeer Magic Archer Night Witch
Musketeer The Log Magic Archer
Goblins Musketeer Night Witch
Goblins Musketeer Night Witch
Goblins Musketeer The Log Magic Archer Night Witch
Musketeer Magic Archer Night Witch
Night Witch Musketeer The Log
Goblins The Log Magic Archer Night Witch
The Log
Goblins Musketeer Night Witch
Goblins Musketeer The Log Magic Archer Night Witch
The Log Musketeer Magic Archer
Musketeer
Goblins Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Musketeer The Log Magic Archer
Goblins Musketeer The Log
Musketeer The Log Night Witch
Musketeer Night Witch
Musketeer Magic Archer
Goblins Musketeer Night Witch
Goblins The Log Magic Archer
Musketeer
Musketeer
The Log
Night Witch
Musketeer Magic Archer
Goblins Musketeer The Log Magic Archer Night Witch
Musketeer The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer The Log
Musketeer The Log Magic Archer
The Log Magic Archer
Musketeer The Log
The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
The Log Magic Archer
The Log
Goblins Musketeer Night Witch
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log Magic Archer
Magic Archer Musketeer The Log
Night Witch
Musketeer The Log Magic Archer
The Log Magic Archer
Musketeer The Log Magic Archer Night Witch
Musketeer The Log
Musketeer The Log
The Log Magic Archer
The Log Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer Magic Archer Night Witch
Musketeer
Night Witch
Musketeer The Log Magic Archer Night Witch
Magic Archer
The Log Magic Archer
Musketeer Magic Archer Night Witch
Musketeer Magic Archer
The Log
Musketeer Magic Archer
The Log Musketeer Magic Archer
Musketeer
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: